- Jun 09, 2010
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Loren Shih authored
Took out explicit _Link icons and replaced with overlay. Removed links overlays from non-main-inventory-floater panels.
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Tofu Linden authored
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- Jun 08, 2010
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Andrew Dyukov authored
EXT-6655 Fixed Made the default busy message repsonse localizable with already existing account settings - The root of busy response problem is that this text is located in non-localizable xml and, to make things worse, may be changed by user. So usual translation approach is little help here. So busy response was set the following way(EXT-5885)- on first run, string was written there from strings xml and was never changed later without direct user actions. So after changin locale message always remained the same. - To make this string localize each time locale is changed and if it is the same as default message, new setting was added- BusyResponseChanged which is TRUE if user's busy message differ's from default. If it is true, we do nothing when locale changes, otherwise we set default message from current locale as user's busy message. - Old transitional code from DEV-24146 was removed in this diff including unnecessary "BusyModeResponse2" setting(it is not needed because we'll anyway have to set busy message to default after first run of viewer after this fix and now busy response will be stored in "BusyModeResponse"). Warning! If user modified busy response message before this fix, it will be reset to default after first postfix run. Reviewed by Richard Linden at https://codereview.productengine.com/secondlife/r/350/ --HG-- branch : product-engine
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Andrew Dyukov authored
- Changed actions happening when minus or plus are held- now onSliderValueChanged() is not used for zoom via buttons. Zooming in and out now happens as it did in 1.23 in LLJoystickCameraZoom::onHeldDown(), but only "Zoom in slow" and Zoom out slow" were borrowed from there, because fast versions are not needed- they do not happen in 1.23. - Removed LLJoystickCameraZoom class, because it's not used anywhere. If need for it ever rises, it can be easily restored. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/530/ --HG-- branch : product-engine
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Vladimir Pchelko authored
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/518/ --HG-- branch : product-engine
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Vladimir Pchelko authored
Problem description: Minimal price value was 1. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/510/ --HG-- branch : product-engine
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Vladimir Pchelko authored
--HG-- branch : product-engine
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Vladimir Pchelko authored
EXT-6934 FIXED method LLInventoryObject::rename does not change Name, if string is empty after correction. Problem description: LLInventoryObject::rename corrects incoming string and remove odd spaces, for example converts string " " to empty string "", as the result empty string can be set as InventoryObject name. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/505/ --HG-- branch : product-engine
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Vadim Savchuk authored
Fix: - Save the UUID of a newly created wearable to start editing it right after it gets worn. This approach replaces a temporary hack that invoked the editing panel whenever an item gets worn (if the Appearance SP is opened at the time). The hack only happened to work sometimes because the editing panel failed to open. Other changes: - Removed a check for inventory item completeness from LLAgentWearables::editWearable(). because the check often fails and doesn't appear to be needed at all. - Added warning messages to LLAgentWearables::editWearable() so that it's easier to debug. - Replaced duplicated code in LLPanelOutfitEdit::onEditWearableClicked() with a call to gAgentWearables.editWearable(). Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/529/ --HG-- branch : product-engine
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Mike Antipov authored
--HG-- branch : product-engine
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Alexei Arabadji authored
EXT-7644 FIXED Implemented functionality for locking outfit modification controls and used it for 'save outfit' action. 1 Added functionality for locking outfit in LLAppearanceMgr. Outfit should be locked when outfit related operation is started(now it is used for updateBaseOutfit) and unlocked when operation completed or timeout is exceeded. 2 Added outfit saved and outfit lock changed signals to LLOutfitObserver. 3 Updated LLPanelOutfitsInventory and LLPanelOutfitEdit with functionality of controlling 'save outfit' controls state('save outfit' controls should be enabled only if outfit isn't locked and outfit is dirty). 4 Renamed action label of method LLPanelOutfitsInventory::isActionEnabled "make_outfit" to "save_outfit". --HG-- branch : product-engine
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Mike Antipov authored
EXT-7503 WIP Improved LLInventoryModel::updateItem to avoid an extra calls of notifyObservers while updating calling card item. - added check on whether avatar name exists in Name Cache before using its getter with callback (which raises notifyObservers). Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/526/ --HG-- branch : product-engine
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Tofu Linden authored
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Tofu Linden authored
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- Jun 07, 2010
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Richard Nelson authored
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Richard Nelson authored
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Richard Nelson authored
reviewed by Mani
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Richard Nelson authored
reviewed by erica
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Loren Shih authored
Fixed llinfos debug line to give more useful information.
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Loren Shih authored
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Loren Shih authored
Fixed an error in logic - low res textures should be identified by uploadNeeded versus uploadPending. Also added a llinfos debugging line.
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Roxie Linden authored
profile page after Voice chat was disabled in 'Preferences' There was a missing listener notification when enabling/disabling voice CR (actualy, took code from) Valeriy ProductEngine
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- Jun 08, 2010
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Leyla Farazha authored
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Leyla Farazha authored
EXT-7210 Baked textures should only be updated when outfit changes are saved or outfit editor is exited. reviewed and contributed to by Nyx
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Tofu Linden authored
Minor optimizations to wind generation. Patch by gigs and aimee, reviewed by merov.
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Loren Shih authored
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Eli Linden authored
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Eli Linden authored
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Loren Shih authored
EXT-7631 FIXED Bad location of Empty Lost and Found option will lead to Critical Inventory loss by Residents Switched location of Lost&Found versus EmptyTrash items.
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Loren Shih authored
EXT-7631 FIXED Bad location of Empty Lost and Found option will lead to Critical Inventory loss by Residents Separated Lost&Found from EmptyTrash as specified in EXT design decision.
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Loren Shih authored
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Loren Shih authored
Going through and cleaning up any todos that have "Seraph" attached to it. In this case, did some header file cleanup of llinventorymodelbackgroundfetch and moved some functions protected/const/etc.
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Tofu Linden authored
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Loren Shih authored
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Loren Shih authored
Reduced LowResTextures timeout from 3 to 2 minutes.
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Aimee Linden authored
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Aimee Linden authored
Also removes some redundant code, and registers UI callbacks for use from XUI. Reviewed by: Tofu
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Aimee Linden authored
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- Jun 07, 2010
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Xiaohong Bao authored
Raise priorities of textures for self avatar to the highest.
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Xiaohong Bao authored
Raise priorities of textures for self avatar to the highest.
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