- Jan 08, 2024
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Andrey Kleshchev authored
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AiraYumi authored
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Andrey Lihatskiy authored
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Nat Goodspeed authored
following promotion of DRTVWR-596
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- Jan 04, 2024
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Maxim Nikolenko authored
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- Jan 03, 2024
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Maxim Nikolenko authored
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- Jan 02, 2024
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Maxim Nikolenko authored
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- Dec 17, 2023
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Andrey Lihatskiy authored
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- Dec 14, 2023
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Andrey Kleshchev authored
More explicit cleanup in hopes of narrowing down which of the models failed
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David Parks authored
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David Parks authored
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds
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Brad Linden authored
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Brad Linden authored
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Brad Linden authored
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Nat Goodspeed authored
following promotion of DRTVWR-587
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David Parks authored
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David Parks authored
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Andrey Kleshchev authored
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Maxim Nikolenko authored
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Andrey Kleshchev authored
in "new_folder_from_selected" at gInventory.getObject(*ids.begin()); according to bugsplat argument id was a null pointer so I assume there was an issue geting id out of the list.
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- Dec 13, 2023
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Cosmic Linden authored
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cosmic-linden authored
Fix for semi-transparent HUDs rendering opaque
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David Parks authored
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David Parks authored
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Brad Linden authored
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David Parks authored
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Andrey Kleshchev authored
and fixed diffuse alpha
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- Dec 12, 2023
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Maxim Nikolenko authored
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- Dec 11, 2023
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Henri Beauchamp authored
This commit fixes a bug introduced with commit 6472b75b where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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David Parks authored
SL-20611 Brute force fix for water haze -- paid for by cycles saved by not drawing water twice, but needs a better long term solution.
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Maxim Nikolenko authored
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David Parks authored
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David Parks authored
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't like to read from a depth buffer that is bound for writing
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- Dec 08, 2023
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Brad Linden authored
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David Parks authored
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Maxim Nikolenko authored
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- Dec 07, 2023
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Maxim Nikolenko authored
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- Dec 06, 2023
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David Parks authored
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David Parks authored
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Ansariel Hiller authored
BUG-234706 Fix unstable performance on nvidia systems by always enabling Threaded Optimization via driver application profile (#564)
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