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Add Mirror Settings to Render Tab

Merged Zanibar Darkstone requested to merge UI-EvenMoreTweaks into next
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@@ -752,6 +752,87 @@
name="SSR_Ultra"
value="32" />
</combo_box>
<check_box
follows="left|top"
height="15"
left="8"
top_pad="6"
width="80"
layout="topleft"
label="Mirrors"
tool_tip="Enable Mirrors"
control_name="RenderMirrors" />
<combo_box
enabled_control="RenderMirrors"
follows="top|left"
layout="topleft"
height="16"
width="150"
right="-2"
top_pad="-16"
max_chars="128"
allow_text_entry="false"
tool_tip="Quality of Mirrors"
control_name="RenderHeroProbeResolution"
name="Mirror_Res_Combo">
<combo_box.item
label="Low (256px)"
name="Mirror_Low"
value="256" />
<combo_box.item
label="Medium (512px)"
name="Mirror_Medium"
value="512" />
<combo_box.item
label="High (1024px)"
name="Mirror_High"
value="1024" />
<combo_box.item
label="Ultra (2048px)"
name="Mirror_Ultra"
value="2048" />
</combo_box>
<text
enabled_control="RenderMirrors"
follows="left|top"
height="15"
left="29"
top_pad="6"
width="110"
layout="topleft"
tool_tip="Sets how many rendered frames mirrors should wait to update. Can improve average FPS at the cost of jittering."
value="Update Rate Delay:" />
<slider
enabled_control="RenderMirrors"
control_name="RenderHeroProbeUpdateRate"
top_pad="-18"
height="20"
increment="1"
follows="top|left"
layout="topleft"
max_val="4"
min_val="1"
left="140"
right="-56"
name="mirrorUpdateRateSlider"
tool_tip="Sets how many rendered frames mirrors should wait to update. Can improve average FPS at the cost of jittering."
show_text="false" />
<spinner
enabled_control="RenderMirrors"
top_pad="-20"
height="15"
label_width="0"
right="-2"
decimal_digits="0"
follows="top|right"
layout="topleft"
max_val="4"
min_val="1"
width="55"
increment="1"
control_name="RenderHeroProbeUpdateRate"
tool_tip="Sets how many rendered frames mirrors should wait to update. Can improve average FPS at the cost of jittering."
name="mirrorUpdateRateSpinner" />
<!--Probe Draw Distance-->
<!--
<text
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