Skip to content
Snippets Groups Projects
Select Git revision
  • UI-EvenMoreTweaks
  • darl/linux-sh-installer
  • main default protected
  • merge/materials_featurette protected
  • merge/webrtc protected
  • next protected
  • screensquare
  • spdlog
  • ssestuff
  • xenhat/features/cinematic-mode-new
  • xenhat/maint/bolt
  • 7.1.7.2486-beta
  • 7.1.4.2442-beta
  • 7.1.4.2413-beta
  • 7.1.3.2338-beta
  • 7.1.3.2332-beta
  • 7.1.2.2304-beta
  • 7.1.1.2251-beta
  • 7.0.1.2244-beta
  • 7.0.1.2240-beta
  • 7.0.1.2230-beta
  • 7.0.1.2206-beta
22 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.012Oct11101110787676543130Sep1Oct30Sep2930292827262322232221201920191716171617161516151415141514131413121312119109876542131Aug30313029282625242322231920191817161514121112111098986543232130Jul292827262524222122212221201918171516151413121312119876765431Run on windows-2022-largeSL-18346 Fixed tools floater not editing pbr texture offsets correctlyMerge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-559SL-18190 Remove water reflection detail combo box and reimplement "Transparent Water" checkbox.Upload installer, build Release, use large runnerSL-18125 Material asset doesn't inherit some "uploads" permissionsSL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files.Replace llbase with llsd moduleSL-18190 Fix for mystery circle showing up on east side of reflection probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.Omit macOS until I have a mac laptopSL-18165 Mac build fixSL-18351 Better meshoptimizer fallback handlingRemove hard-coded toolsversion from autobuild.xml build commandSL-18165 Tighten up some command permissionsMerge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-559SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.SL-17653 Local materials should reuse existing pointer when present instead of creating a new one.Remove cygwin artifactsCall load_vsvarsUse cygwinExplicitly set AUTOBUILD_VSVERPerform source_environmentAlso build win32 with VS2k22Build with VS2k22Merge remote-tracking branch 'bb/DRTVWR-568' into actionsUse pre-installed pythonAllow CMAKE to run autobuild installForce RelWithDebInfoOS configurationSeparate autobuild install from buildPip install autobuildAdd build actionMerge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-559Merged in SL-18290 (pull request #1151)SL-18190 Use funky distance based error correction only on water surface (revisit for general use later).Merged DRTVWR-559 into SL-18290Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR-559SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, make underWaterF and softenLightF apply water fog in linear space.SL-18326 GLTF material functionality in a NotecardSL-18190 Fix for DoFSL-18190 Rearrange render order so 3D UI has access to the depth buffer.
Loading