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Created with Raphaël 2.2.030Apr29262524232219181716151110985432130Mar292827262522212019181918151211545432128Feb131220Jan161412Dec26Nov212013121129Oct23161514104127Sep25201815Oct9125Sep24171614131065429Aug201914131211106531Jul1Aug30Jul292625241620Sep181610326Aug151325Jul24302216151211104312219181512108532127Jun26252425242322212019141231May2321151410830Apr26242217108419Mar520Feb12105429Jan2811818Mar151413128765432128Feb27262522212019151413121187654131Jan3029282524232223SL-11020SL-11066 [EEP] Editor shows the 98% keyframe settings while the 0% keyframe is selectedSL-11065SL-10956, SL-10969Remove hack mul of sunlight in alpha shader and add some taps for debugging the lighting pipe.Lighting WIPSL-11055SL-11041Make alpha projectors do projector clip test for consistency with deferred spot behavior.Make terrain shader decide to include atmo effects or not based on whether we're underwater or not.Add projector light within da gtz test.SL-11051SL-11028 [Legacy Profiles] Selection in account field is malfunctioningSL-10904, SL-10998, SL-11018Put warnings on sun/moon direction as they were.Remove bughunting asserts.Remove unused vars making Clang warnerror.Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness about it).SL-11031 [Legacy Profiles] "Drop inventory" field visible for own profileSL-11027SL-11023 [Legacy Profiles] Selection is too low in some field of profile floaterMerged in graham_linden/viewer-eep-rc-fixes (pull request #364)SL-10946Wrecking ball "fix" for attachment kills during teleportSL-10901Move to using aniso filtering on shadow map samplers.SL-10901 part 1Merged in graham_linden/viewer-eep-rc-fixes (pull request #363)SL-1491Merged in graham_linden/viewer-eep-rc-fixes (pull request #361)Merged with random RLVa tipSL-10856Fix mismatch between release and EEP in sunlight and ambient color from settings.[FIXED] FindWindowsSDK shouldn't run on Mac builds (merge hickup)SL-10982 [EEP] Personal Lighting - Add options to select water maps / cloud texturesFix sky and cloud shader usage of density_multiplier (not re-ranged from FS to WL).SL-10967SL-10996, SL-10997, SL-10970Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.Build tools paste options menu
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