- May 17, 2022
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David Parks authored
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- May 16, 2022
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David Parks authored
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- Apr 26, 2022
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David Parks authored
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- Apr 11, 2022
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David Parks authored
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attachments rendering to depth buffer)
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David Parks authored
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- Mar 24, 2022
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David Parks authored
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and removal of glow-only rigged meshes from depth buffer.
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- Mar 18, 2022
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Ptolemy authored
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- Mar 04, 2022
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David Parks authored
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- Dec 17, 2021
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David Parks authored
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- Dec 15, 2021
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David Parks authored
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- Dec 08, 2021
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David Parks authored
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh support to highlight transparent).
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- Dec 03, 2021
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David Parks authored
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- Nov 20, 2021
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David Parks authored
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- Nov 12, 2021
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Dave Houlton authored
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- Feb 09, 2021
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Dave Houlton authored
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- Jan 29, 2021
- Jan 22, 2021
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Ptolemy authored
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- Jan 19, 2021
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Dave Houlton authored
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- Jan 13, 2021
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Dave Houlton authored
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- Jan 07, 2021
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Ptolemy authored
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- Jan 06, 2021
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Ptolemy authored
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- Oct 26, 2020
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Andrey Kleshchev authored
Contribution
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- Sep 16, 2020
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Dave Houlton authored
Removed some potential div-by-0 NaNs and a mangled clamp.
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Dave Houlton authored
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Dave Houlton authored
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- Sep 15, 2020
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Dave Houlton authored
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- Sep 11, 2020
- Sep 02, 2020
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Dave Houlton authored
Had to find a balance in the sunlight intensity calculation that behaves correctly for both these issues.
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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- Aug 28, 2020
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Dave Houlton authored
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Dave Houlton authored
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Dave Houlton authored
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- Aug 21, 2020
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Dave Houlton authored
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- Aug 16, 2020
- Jul 21, 2020
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Dave Houlton authored
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