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  1. Sep 02, 2020
  2. Aug 21, 2020
  3. Aug 16, 2020
  4. Jul 02, 2020
  5. Jul 01, 2020
  6. Mar 16, 2020
  7. Mar 05, 2020
  8. Sep 09, 2019
    • Graham Linden's avatar
      SL-1144 · 872d8252
      Graham Linden authored
      The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled.
      
      I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly.
      872d8252
  9. Jul 23, 2019
    • Graham Linden's avatar
      SL-11621 · b507d635
      Graham Linden authored
      Remove all references to unused shader var global_gamma.
      
      Remove many unused decls for gamma from shaders.
      
      Make post-deferred gamma correction use display_gamma.
      
      Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
      b507d635
  10. Jul 22, 2019
    • Graham Linden's avatar
      SL-11443 · aa4b24be
      Graham Linden authored
      Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader.
      
      Increase effect of variance in cloud shaders.
      aa4b24be
  11. Jul 15, 2019
    • Graham Linden's avatar
      SL-11590 · 2fa2da33
      Graham Linden authored
      Modified windlight shader to remove adjustment to glow.z
      2fa2da33
  12. Jul 10, 2019
    • Graham Linden's avatar
      SL-1491 · 66472216
      Graham Linden authored
      Make sun additive contribition depend on facing the sun (without breaking fog).
      
      Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow.
      66472216
  13. Jul 03, 2019
    • Graham Linden's avatar
      SL-11545, SL-11543, SL-10625 · 48f16942
      Graham Linden authored
      Fix emissives without normal maps clobbering the alpha output in materialF.
      
      Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid).
      
      Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom.
      48f16942
  14. Jun 10, 2019
    • Graham Linden's avatar
      SL-10969, SL-11051 · b79d0d2f
      Graham Linden authored
      Make fullbright alpha mask with mask cutoff == 0 not generate shadows.
      
      Adjust handling of ambient across forward and deferred again.
      b79d0d2f
  15. Jun 06, 2019
  16. Jun 05, 2019
    • Graham Linden's avatar
      SL-9989 · 48401b22
      Graham Linden authored
      Clamp fog distance multiplier to >= 0.05 and adjust min range on control as well.
      
      Make sky shaders use dist mul consistently.
      48401b22
  17. Jun 03, 2019
    • Graham Linden's avatar
      SL-10966 · 16d32799
      Graham Linden authored
      Fix light atten and transmittance calcs breaking ambient color contrib to fog.
      
      Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
      16d32799
  18. May 29, 2019
    • Graham Linden's avatar
      SL-10969 · 2f2cf6d8
      Graham Linden authored
      Modify ambient handling and forward projector lighting again to stamp out alpha fires.
      2f2cf6d8
  19. May 21, 2019
    • Graham Linden's avatar
      SL-11238 · e9dbee00
      Graham Linden authored
      Fix ambient light inputs to the renderer.
      
      Fix 3rd sky shader w/ mistaken density mod conversion.
      
      Make ambient clamp apply to all modes.
      
      Tune ALM ambient clamp to match non-ALM.
      e9dbee00
  20. May 16, 2019
  21. May 13, 2019
    • Graham Linden's avatar
      SL-10856 · b143aa96
      Graham Linden authored
      Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.
      
      Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
      b143aa96
  22. May 07, 2019
  23. May 02, 2019
  24. Apr 26, 2019
    • Graham Linden's avatar
      Lighting WIP · f133be06
      Graham Linden authored
      Consistency across class2/3/ALM lighting.
      f133be06
    • Graham Linden's avatar
      SL-11041 · 250c8474
      Graham Linden authored
      Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
      250c8474
  25. Apr 25, 2019
  26. Apr 23, 2019
    • Graham Linden's avatar
      SL-10901 · a685e024
      Graham Linden authored
      Bias shadow sampling and allow control of how dark shadows are (clamped ambient).
      a685e024
    • Graham Linden's avatar
      SL-1491 · 6ee2fada
      Graham Linden authored
      Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts.
      6ee2fada
  27. Apr 22, 2019
  28. Apr 19, 2019
  29. Apr 18, 2019
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