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  1. Jun 29, 2020
  2. Apr 03, 2020
  3. Mar 20, 2020
  4. Jul 24, 2019
    • Graham Linden's avatar
      SL-10698 · 15f5d8ca
      Graham Linden authored
      Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline.
      15f5d8ca
  5. Jul 08, 2019
    • Graham Linden's avatar
      SL-11540 · c1b6d91c
      Graham Linden authored
      Make class1/environment and class1/deferred water match.
      c1b6d91c
  6. Jul 03, 2019
    • Graham Linden's avatar
      SL-11545, SL-11543, SL-10625 · 48f16942
      Graham Linden authored
      Fix emissives without normal maps clobbering the alpha output in materialF.
      
      Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid).
      
      Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom.
      48f16942
  7. Jul 01, 2019
    • Graham Linden's avatar
      SL-11427 · f770e55a
      Graham Linden authored
      Fixed downscaling of the refscale passed in from WL in the water shader.
      f770e55a
  8. Jun 27, 2019
    • Graham Linden's avatar
      SL-11503 take two · 4b8ec2f1
      Graham Linden authored
      Make ALM use of non-ALM water rendering for refraction map light differently than non-ALM use of same.
      4b8ec2f1
    • Graham Linden's avatar
      SL-11503 · 774d91b2
      Graham Linden authored
      Make underwater terrain shader mult vert lighting.
      774d91b2
  9. Jun 11, 2019
    • Graham Linden's avatar
      SL-11370, SL-11372, SL-11337 · 653133b9
      Graham Linden authored
      Fix culling on Low+ water reflection pass.
      
      Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!).
      
      Fix setting of cloud color for deferred sky/cloud shaders.
      
      Put water reflections back in wrong colorspace for consistency with release.
      653133b9
  10. May 23, 2019
  11. May 22, 2019
    • Graham Linden's avatar
      SL-11260 · 360b3230
      Graham Linden authored
      Make terrain underwater shader not try to light said terrain.
      
      Fix colorspace of reflected color in non-ALM shading.
      
      Tweak transparency of water further.
      360b3230
  12. May 17, 2019
    • Graham Linden's avatar
      SL-11112 · c8ae0c0c
      Graham Linden authored
      Fix blend between reflected/refracted water maps (make less transparent)
      and fix setting of water fog color alpha on low end to better match
      prev behavior of setting the internal control value in that case.
      c8ae0c0c
  13. Apr 26, 2019
  14. Apr 19, 2019
  15. Feb 13, 2019
    • Graham Linden's avatar
      SL-10181, SL-10546 · 65927e0a
      Graham Linden authored
      Fix distortion map rendering in deferred mode not including underwater fog effects.
      
      Fix distortion map rendering not including post-deferred content at all.
      
      Fix distortion map rendering not including anything but sky when camera is underwater.
      
      Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
      65927e0a
  16. Feb 01, 2019
  17. Jan 31, 2019
  18. Jan 30, 2019
  19. Dec 05, 2018
  20. Nov 15, 2018
  21. Nov 12, 2018
    • Graham Linden's avatar
      SL-10044 SL-10045 · a49e2b60
      Graham Linden authored
      Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders.
      
      Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
      a49e2b60
  22. Nov 06, 2018
  23. Nov 01, 2018
    • Graham Linden's avatar
      SL-9994 · 4f267a57
      Graham Linden authored
      Make shaders use consistent naming and parameter order for transport and atmospheric helpers.
      
      Share transport and gamma correction code where possible.
      
      Add lots of asserts and other validation for when things don't go as planned.
      
      Engage dumpShaderSource to get more source output with shader compilation fail.
      4f267a57
  24. Oct 10, 2018
  25. Sep 19, 2018
    • Graham Linden's avatar
      SL-1505 · bc787063
      Graham Linden authored
      Prepend dir names to comments in water shaders to differentiate them in nSight captures.
      
      Fix calc of reflection camera modelview mats to properly reflect the environment.
      bc787063
  26. Jun 12, 2018
    • Graham Linden's avatar
      Mods to hook up water settings to water normals for rendering with support for... · 34865c4b
      Graham Linden authored
      Mods to hook up water settings to water normals for rendering with support for current to next blending.
      
      Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings.
      
      Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
      34865c4b
    • Graham Linden's avatar
      Fix env panel forward action. · 67ab0084
      Graham Linden authored
      Make env panel update environment when jumping frame to frame.
      
      Add separate funcs for sun/moon vectors in various coord systems.
      
      Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
      67ab0084
  27. Jun 11, 2018
  28. Jun 07, 2018
  29. Mar 12, 2018
  30. Mar 09, 2018
  31. Nov 10, 2015
  32. Sep 20, 2013
  33. Apr 30, 2013
  34. Mar 29, 2013
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