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  1. Jun 22, 2023
  2. Mar 22, 2023
  3. Mar 02, 2023
  4. Feb 07, 2023
  5. Oct 11, 2022
  6. Jun 22, 2022
  7. Apr 29, 2021
  8. Apr 12, 2021
  9. Jan 14, 2021
  10. Jul 23, 2019
    • Graham Linden's avatar
      SL-11621 · b507d635
      Graham Linden authored
      Remove all references to unused shader var global_gamma.
      
      Remove many unused decls for gamma from shaders.
      
      Make post-deferred gamma correction use display_gamma.
      
      Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
      b507d635
  11. Jul 22, 2019
    • Graham Linden's avatar
      SL-11443 · aa4b24be
      Graham Linden authored
      Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader.
      
      Increase effect of variance in cloud shaders.
      aa4b24be
  12. Jun 11, 2019
    • Graham Linden's avatar
      SL-11370, SL-11372, SL-11337 · 653133b9
      Graham Linden authored
      Fix culling on Low+ water reflection pass.
      
      Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!).
      
      Fix setting of cloud color for deferred sky/cloud shaders.
      
      Put water reflections back in wrong colorspace for consistency with release.
      653133b9
  13. May 03, 2019
  14. May 02, 2019
  15. Apr 02, 2019
    • Graham Linden's avatar
      SL-10855 · 4170f7b1
      Graham Linden authored
      Apply sRGB colorspace to deferred cloud output.
      4170f7b1
  16. Mar 21, 2019
    • Graham Linden's avatar
      SL-10751 · 7423a86a
      Graham Linden authored
      Fix skydome VB generation to cover entire range of phi (give sky pants).
      
      Add shader code to fade out clouds to simulate old look at altitude.
      7423a86a
  17. Jan 24, 2019
    • Graham Linden's avatar
      SL-10276 · 966dc7fc
      Graham Linden authored
      SL-9851
      
      Fix cloud shaders to ignore clouds when cloud_scale is 0.
      
      Fix creation of heavenly body geo to avoid degenerate vector math
      and not randomly flip orientation when crossing zenith.
      
      Add sun_up_factor to eliminate sun glow around moon when sun is down.
      966dc7fc
  18. Oct 16, 2018
  19. Oct 09, 2018
    • Graham Linden's avatar
      SL-1289 · f8aac192
      Graham Linden authored
      add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
      f8aac192
  20. Sep 14, 2018
  21. Jul 10, 2018
  22. Jun 11, 2018
  23. Mar 09, 2018
  24. Nov 10, 2015
  25. Mar 29, 2013
  26. Feb 14, 2012
  27. Feb 10, 2012
  28. Oct 21, 2011
  29. Sep 16, 2011
  30. Aug 17, 2011
  31. May 31, 2011
  32. May 19, 2011
  33. Oct 06, 2010
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