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/**
 * @file llcontrolavatar.cpp
 * @brief Implementation for special dummy avatar used to drive rigged meshes.
 *
 * $LicenseInfo:firstyear=2017&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2017, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"
#include "llcontrolavatar.h"
#include "llagent.h" //  Get state values from here
#include "llviewerobjectlist.h"
#include "pipeline.h"
#include "llanimationstates.h"

LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) :
    LLVOAvatar(id, pcode, regionp),
	//slamPosition();

    LLQuaternion fix_axes_rot(-F_PI_BY_TWO, LLVector3(0,0,1));
    LLQuaternion result_rot = fix_axes_rot * obj_rot;
	setRotation(result_rot);
    mRoot->setWorldRotation(result_rot);
    mRoot->setPosition(mVolp->getRenderPosition());
void LLControlAvatar::setGlobalScale(F32 scale)
{
    if (scale <= 0.0)
    {
        LL_WARNS() << "invalid global scale " << scale << LL_ENDL;
        return;
    }
    if (scale != mGlobalScale)
    {
        F32 adjust_scale = scale/mGlobalScale;
        LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL;
        // AXON - should we be scaling from the pelvis or the root?
        recursiveScaleJoint(mPelvisp,adjust_scale);
        mGlobalScale = scale;
    }
}

void LLControlAvatar::recursiveScaleJoint(LLJoint* joint, F32 factor)
{
    joint->setScale(factor * joint->getScale());
    
	for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
		 iter != joint->mChildren.end(); ++iter)
	{
		LLJoint* child = *iter;
		recursiveScaleJoint(child, factor);
	}
}

// Based on LLViewerJointAttachment::setupDrawable(), without the attaching part.
	mVolp->mDrawable->makeActive();
	gPipeline.markMoved(mVolp->mDrawable);
	gPipeline.markTextured(mVolp->mDrawable); // face may need to change draw pool to/from POOL_HUD
	mVolp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
	LLViewerObject::const_child_list_t& child_list = mVolp->getChildren();
	for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
		 iter != child_list.end(); ++iter)
	{
		LLViewerObject* childp = *iter;
		if (childp && childp->mDrawable.notNull())
		{
			childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
			gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
			gPipeline.markMoved(childp->mDrawable);
        }
    }

    gPipeline.markRebuild(mVolp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
    mVolp->markForUpdate(TRUE);
    // Note that attachment overrides aren't needed here, have already
    // been applied at the time the mControlAvatar was created, in
    // llvovolume.cpp.


    // AXON testing scale

    // What should the scale be? What we really want is the ratio
    // between the scale at which the object was originally designed
    // and rigged, and the scale to which it has been subsequently
    // modified - for example, if the object has been scaled down by a
    // factor of 2 then we should use 0.5 as the global scale. But we
    // don't have the original scale stored anywhere, just the current
    // scale. Possibilities - 1) remember the original scale
    // somewhere, 2) add another field to let the user specify the
    // global scale, 3) approximate the original scale by looking at
    // the proportions of the skeleton after joint positions have
    // been applied
    
    //LLVector3 obj_scale = obj->getScale();
    //F32 obj_scale_z = llmax(obj_scale[2],0.1f);
    //setGlobalScale(obj_scale_z/2.0f); // roughly fit avatar height range (2m) into object height
}

LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj)
{
    // AXON Lifted from LLPreviewAnimation
	LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR);
	cav->createDrawable(&gPipeline);
	cav->mIsDummy = TRUE;
	cav->mSpecialRenderMode = 1;
	cav->updateJointLODs();
	cav->updateGeometry(cav->mDrawable);
	//cav->startMotion(ANIM_AGENT_STAND, 5.0f);
	cav->hideSkirt();

    // Sync up position/rotation with object