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/**
* @file llreflectionmapmanager.cpp
* @brief LLReflectionMapManager class implementation
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llreflectionmapmanager.h"
#include "llviewercamera.h"
#include "llspatialpartition.h"
#include "llviewerregion.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
#include "llviewercontrol.h"
#include "llenvironment.h"
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#include "llstartup.h"
extern BOOL gCubeSnapshot;
extern BOOL gTeleportDisplay;
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// get the next highest power of two of v (or v if v is already a power of two)
//defined in llvertexbuffer.cpp
extern U32 nhpo2(U32 v);
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static void touch_default_probe(LLReflectionMap* probe)
{
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if (LLViewerCamera::getInstance())
{
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
origin.mV[2] += 64.f;
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probe->mOrigin.load3(origin.mV);
}
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}
LLReflectionMapManager::LLReflectionMapManager()
{
initCubeFree();
}
void LLReflectionMapManager::initCubeFree()
{
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// start at 1 because index 0 is reserved for mDefaultProbe
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for (int i = 1; i < LL_MAX_REFLECTION_PROBE_COUNT; ++i)
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mCubeFree.push_back(i);
}
struct CompareProbeDistance
{
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LLReflectionMap* mDefaultProbe;
bool operator()(const LLPointer<LLReflectionMap>& lhs, const LLPointer<LLReflectionMap>& rhs)
{
return lhs->mDistance < rhs->mDistance;
}
};
static F32 update_score(LLReflectionMap* p)
{
return gFrameTimeSeconds - p->mLastUpdateTime - p->mDistance*0.1f;
}
// return true if a is higher priority for an update than b
static bool check_priority(LLReflectionMap* a, LLReflectionMap* b)
{
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if (a->mCubeIndex == -1)
{ // not a candidate for updating
return false;
}
else if (b->mCubeIndex == -1)
{ // certainly higher priority than b
return true;
}
else if (!a->mComplete && !b->mComplete)
{ //neither probe is complete, use distance
return a->mDistance < b->mDistance;
}
else if (a->mComplete && b->mComplete)
{ //both probes are complete, use update_score metric
return update_score(a) > update_score(b);
}
// one of these probes is not complete, if b is complete, a is higher priority
return b->mComplete;
}
// helper class to seed octree with probes
void LLReflectionMapManager::update()
{
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if (!LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE)
{
return;
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(!gCubeSnapshot); // assert a snapshot is not in progress
if (LLAppViewer::instance()->logoutRequestSent())
{
return;
}
initReflectionMaps();
if (!mRenderTarget.isComplete())
{
U32 targetRes = mProbeResolution * 4; // super sample
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mRenderTarget.allocate(targetRes, targetRes, color_fmt, true);
}
if (mMipChain.empty())
{
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U32 res = mProbeResolution;
U32 count = log2((F32)res) + 0.5f;
mMipChain.resize(count);
for (int i = 0; i < count; ++i)
{
mMipChain[i].allocate(res, res, GL_RGB16F);
res /= 2;
}
}
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llassert(mProbes[0] == mDefaultProbe);
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LLVector4a camera_pos;
camera_pos.load3(LLViewerCamera::instance().getOrigin().mV);
// process kill list
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for (auto& probe : mKillList)
{
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auto const & iter = std::find(mProbes.begin(), mProbes.end(), probe);
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if (iter != mProbes.end())
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deleteProbe(iter - mProbes.begin());
}
mKillList.clear();
// process create list
for (auto& probe : mCreateList)
{
mProbes.push_back(probe);
}
mCreateList.clear();
if (mProbes.empty())
{
return;
}
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bool did_update = false;
static LLCachedControl<S32> sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1);
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static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
LLReflectionMap* closestDynamic = nullptr;
LLReflectionMap* oldestProbe = nullptr;
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LLReflectionMap* oldestOccluded = nullptr;
if (mUpdatingProbe != nullptr)
{
did_update = true;
doProbeUpdate();
}
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// update distance to camera for all probes
std::sort(mProbes.begin()+1, mProbes.end(), CompareProbeDistance());
llassert(mProbes[0] == mDefaultProbe);
llassert(mProbes[0]->mCubeArray == mTexture);
llassert(mProbes[0]->mCubeIndex == 0);
// make sure we're assigning cube slots to the closest probes
// first free any cube indices for distant probes
for (U32 i = mReflectionProbeCount; i < mProbes.size(); ++i)
{
LLReflectionMap* probe = mProbes[i];
llassert(probe != nullptr);
if (probe->mCubeIndex != -1 && mUpdatingProbe != probe)
{ // free this index
mCubeFree.push_back(probe->mCubeIndex);
probe->mCubeArray = nullptr;
probe->mCubeIndex = -1;
probe->mComplete = false;
}
}
// next distribute the free indices
U32 count = llmin(mReflectionProbeCount, (U32)mProbes.size());
for (S32 i = 1; i < count && !mCubeFree.empty(); ++i)
{
// find the closest probe that needs a cube index
LLReflectionMap* probe = mProbes[i];
if (probe->mCubeIndex == -1)
{
S32 idx = allocateCubeIndex();
llassert(idx > 0); //if we're still in this loop, mCubeFree should not be empty and allocateCubeIndex should be returning good indices
probe->mCubeArray = mTexture;
probe->mCubeIndex = idx;
}
}
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for (int i = 0; i < mProbes.size(); ++i)
{
LLReflectionMap* probe = mProbes[i];
if (probe->getNumRefs() == 1)
{ // no references held outside manager, delete this probe
deleteProbe(i);
--i;
continue;
}
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if (probe != mDefaultProbe && !probe->isRelevant())
{
continue;
}
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if (probe != mDefaultProbe)
{
if (probe->mViewerObject) //make sure probes track the viewer objects they are attached to
{
probe->mOrigin.load3(probe->mViewerObject->getPositionAgent().mV);
}
d.setSub(camera_pos, probe->mOrigin);
probe->mDistance = d.getLength3().getF32() - probe->mRadius;
}
else if (probe->mComplete)
{
// make default probe have a distance of 64m for the purposes of prioritization (if it's already been generated once)
probe->mDistance = 64.f;
}
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else
{
probe->mDistance = -4096.f; //boost priority of default probe when it's not complete
}
if (probe->mComplete)
{
probe->autoAdjustOrigin();
probe->mFadeIn = llmin((F32) (probe->mFadeIn + gFrameIntervalSeconds), 1.f);
}
if (probe->mOccluded && probe->mComplete)
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if (oldestOccluded == nullptr)
{
oldestOccluded = probe;
}
else if (probe->mLastUpdateTime < oldestOccluded->mLastUpdateTime)
{
oldestOccluded = probe;
}
}
else
{
if (!did_update &&
i < mReflectionProbeCount &&
(oldestProbe == nullptr ||
check_priority(probe, oldestProbe)))
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{
oldestProbe = probe;
}
if (realtime &&
closestDynamic == nullptr &&
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probe->mCubeIndex != -1 &&
probe->getIsDynamic())
{
closestDynamic = probe;
}
}
if (realtime && closestDynamic != nullptr)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmu - realtime");
// update the closest dynamic probe realtime
// should do a full irradiance pass on "odd" frames and a radiance pass on "even" frames
closestDynamic->autoAdjustOrigin();
// store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set
// lighting values etc
bool radiance_pass = isRadiancePass();
mRadiancePass = mRealtimeRadiancePass;
for (U32 i = 0; i < 6; ++i)
{
updateProbeFace(closestDynamic, i);
}
mRealtimeRadiancePass = !mRealtimeRadiancePass;
// restore "isRadiancePass"
mRadiancePass = radiance_pass;
}
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static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 2.f);
if ((gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime) < sUpdatePeriod)
{
if (sLevel == 0)
{ // when probes are disabled don't update the default probe more often than the prescribed update period
oldestProbe = nullptr;
}
}
else if (sLevel > 0)
{ // when probes are enabled don't update the default probe less often than the prescribed update period
oldestProbe = mDefaultProbe;
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}
// switch to updating the next oldest probe
if (!did_update && oldestProbe != nullptr)
{
LLReflectionMap* probe = oldestProbe;
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llassert(probe->mCubeIndex != -1);
probe->autoAdjustOrigin();
mUpdatingProbe = probe;
doProbeUpdate();
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if (oldestOccluded)
{
// as far as this occluded probe is concerned, an origin/radius update is as good as a full update
oldestOccluded->autoAdjustOrigin();
oldestOccluded->mLastUpdateTime = gFrameTimeSeconds;
}
}
LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group)
{
LLReflectionMap* probe = new LLReflectionMap();
probe->mGroup = group;
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if (mDefaultProbe.isNull())
{ //safety check to make sure default probe is always first probe added
mDefaultProbe = new LLReflectionMap();
mProbes.push_back(mDefaultProbe);
}
llassert(mProbes[0] == mDefaultProbe);
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if (group)
{
probe->mOrigin = group->getOctreeNode()->getCenter();
}
if (gCubeSnapshot)
{ //snapshot is in progress, mProbes is being iterated over, defer insertion until next update
mCreateList.push_back(probe);
}
else
{
mProbes.push_back(probe);
}
return probe;
}
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struct CompareProbeDepth
{
bool operator()(const LLReflectionMap* lhs, const LLReflectionMap* rhs)
{
return lhs->mMinDepth < rhs->mMinDepth;
}
};
void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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LLMatrix4a modelview;
modelview.loadu(gGLModelView);
LLVector4a oa; // scratch space for transformed origin
U32 count = 0;
U32 lastIdx = 0;
for (U32 i = 0; count < maps.size() && i < mProbes.size(); ++i)
{
mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested
if (mProbes[i]->mCubeIndex != -1)
{
if (!mProbes[i]->mOccluded && mProbes[i]->mComplete)
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{
maps[count++] = mProbes[i];
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modelview.affineTransform(mProbes[i]->mOrigin, oa);
mProbes[i]->mMinDepth = -oa.getF32ptr()[2] - mProbes[i]->mRadius;
mProbes[i]->mMaxDepth = -oa.getF32ptr()[2] + mProbes[i]->mRadius;
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}
}
else
{
mProbes[i]->mProbeIndex = -1;
}
lastIdx = i;
}
// set remaining probe indices to -1
for (U32 i = lastIdx+1; i < mProbes.size(); ++i)
{
mProbes[i]->mProbeIndex = -1;
}
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if (count > 1)
{
std::sort(maps.begin(), maps.begin() + count, CompareProbeDepth());
}
for (U32 i = 0; i < count; ++i)
{
maps[i]->mProbeIndex = i;
}
// null terminate list
if (count < maps.size())
{
maps[count] = nullptr;
}
}
LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group)
{
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if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
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OctreeNode* node = group->getOctreeNode();
F32 size = node->getSize().getF32ptr()[0];
if (size >= 15.f && size <= 17.f)
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return addProbe(group);
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return nullptr;
}
LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj)
{
llassert(vobj != nullptr);
LLReflectionMap* probe = new LLReflectionMap();
probe->mViewerObject = vobj;
probe->mOrigin.load3(vobj->getPositionAgent().mV);
if (gCubeSnapshot)
{ //snapshot is in progress, mProbes is being iterated over, defer insertion until next update
mCreateList.push_back(probe);
}
else
{
mProbes.push_back(probe);
}
return probe;
}
S32 LLReflectionMapManager::allocateCubeIndex()
{
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if (!mCubeFree.empty())
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S32 ret = mCubeFree.front();
mCubeFree.pop_front();
return ret;
}
return -1;
}
void LLReflectionMapManager::deleteProbe(U32 i)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
LLReflectionMap* probe = mProbes[i];
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llassert(probe != mDefaultProbe);
if (probe->mCubeIndex != -1)
{ // mark the cube index used by this probe as being free
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mCubeFree.push_back(probe->mCubeIndex);
}
if (mUpdatingProbe == probe)
{
mUpdatingProbe = nullptr;
mUpdatingFace = 0;
}
// remove from any Neighbors lists
for (auto& other : probe->mNeighbors)
{
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auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
llassert(iter != other->mNeighbors.end());
other->mNeighbors.erase(iter);
}
mProbes.erase(mProbes.begin() + i);
}
void LLReflectionMapManager::doProbeUpdate()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(mUpdatingProbe != nullptr);
updateProbeFace(mUpdatingProbe, mUpdatingFace);
if (++mUpdatingFace == 6)
{
updateNeighbors(mUpdatingProbe);
mUpdatingFace = 0;
if (isRadiancePass())
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{
mUpdatingProbe->mComplete = true;
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mUpdatingProbe = nullptr;
mRadiancePass = false;
}
else
{
mRadiancePass = true;
}
}
}
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// Do the reflection map update render passes.
// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated
// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate
// a simple mip chain (not convolution filter).
// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe
// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain.
// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe.
// In effect this simulates single-bounce lighting.
void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
{
// hacky hot-swap of camera specific render targets
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gPipeline.mRT = &gPipeline.mAuxillaryRT;
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mLightScale = 1.f;
static LLCachedControl<F32> max_local_light_ambiance(gSavedSettings, "RenderReflectionProbeMaxLocalLightAmbiance", 8.f);
if (!isRadiancePass() && probe->getAmbiance() > max_local_light_ambiance)
{
mLightScale = max_local_light_ambiance / probe->getAmbiance();
}
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if (probe == mDefaultProbe)
{
touch_default_probe(probe);
gPipeline.pushRenderTypeMask();
//only render sky, water, terrain, and clouds
gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, LLPipeline::RENDER_TYPE_WL_SKY,
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LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::RENDER_TYPE_TERRAIN, LLPipeline::END_RENDER_TYPES);
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probe->update(mRenderTarget.getWidth(), face);
gPipeline.popRenderTypeMask();
}
else
{
probe->update(mRenderTarget.getWidth(), face);
}
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gPipeline.mRT = &gPipeline.mMainRT;
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S32 sourceIdx = mReflectionProbeCount;
if (probe != mUpdatingProbe)
{ // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
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sourceIdx += 1;
gGL.setColorMask(true, true);
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);
// downsample to placeholder map
{
gGL.matrixMode(gGL.MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.matrixMode(gGL.MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.flush();
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U32 res = mProbeResolution * 2;
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static LLStaticHashedString resScale("resScale");
static LLStaticHashedString direction("direction");
static LLStaticHashedString znear("znear");
static LLStaticHashedString zfar("zfar");
LLRenderTarget* screen_rt = &gPipeline.mAuxillaryRT.screen;
// perform a gaussian blur on the super sampled render before downsampling
{
gGaussianProgram.bind();
gGaussianProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2));
S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
// horizontal
gGaussianProgram.uniform2f(direction, 1.f, 0.f);
gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
mRenderTarget.bindTarget();
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
mRenderTarget.flush();
// vertical
gGaussianProgram.uniform2f(direction, 0.f, 1.f);
gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget);
screen_rt->bindTarget();
gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
screen_rt->flush();
}
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S32 mips = log2((F32)mProbeResolution) + 0.5f;
gReflectionMipProgram.bind();
S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE);
for (int i = 0; i < mMipChain.size(); ++i)
LL_PROFILE_GPU_ZONE("probe mip");
mMipChain[i].bindTarget();
if (i == 0)
{
gGL.getTexUnit(diffuseChannel)->bind(screen_rt);
gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1]));
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gReflectionMipProgram.uniform1f(resScale, 1.f/(mProbeResolution*2));
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gPipeline.mScreenTriangleVB->setBuffer();
gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
res /= 2;
S32 mip = i - (mMipChain.size() - mips);
if (mip >= 0)
{
LL_PROFILE_GPU_ZONE("probe mip copy");
mTexture->bind(0);
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
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glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res);
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//if (i == 0)
//{
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
//}
mTexture->unbind();
}
mMipChain[i].flush();
}
gGL.popMatrix();
gGL.matrixMode(gGL.MM_MODELVIEW);
gGL.popMatrix();
gGL.getTexUnit(diffuseChannel)->unbind(LLTexUnit::TT_TEXTURE);
gReflectionMipProgram.unbind();
}
if (face == 5)
{
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mMipChain[0].bindTarget();
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static LLStaticHashedString sSourceIdx("sourceIdx");
if (isRadiancePass())
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//generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map)
gRadianceGenProgram.bind();
mVertexBuffer->setBuffer();
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S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
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U32 res = mMipChain[0].getWidth();
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for (int i = 0; i < mMipChain.size(); ++i)
{
LL_PROFILE_GPU_ZONE("probe radiance gen");
static LLStaticHashedString sMipLevel("mipLevel");
static LLStaticHashedString sRoughness("roughness");
static LLStaticHashedString sWidth("u_width");
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gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1));
gRadianceGenProgram.uniform1f(sMipLevel, i);
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gRadianceGenProgram.uniform1i(sWidth, mProbeResolution);
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for (int cf = 0; cf < 6; ++cf)
{ // for each cube face
LLCoordFrame frame;
frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
F32 mat[16];
frame.getOpenGLRotation(mat);
gGL.loadMatrix(mat);
mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
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glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
}
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if (i != mMipChain.size() - 1)
{
res /= 2;
glViewport(0, 0, res, res);
}
}
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gRadianceGenProgram.unbind();
}
else
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//generate irradiance map
gIrradianceGenProgram.bind();
S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);
gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD);
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mVertexBuffer->setBuffer();
int start_mip = 0;
// find the mip target to start with based on irradiance map resolution
for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
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if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
{
break;
}
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//for (int i = start_mip; i < mMipChain.size(); ++i)
{
int i = start_mip;
LL_PROFILE_GPU_ZONE("probe irradiance gen");
glViewport(0, 0, mMipChain[i].getWidth(), mMipChain[i].getHeight());
for (int cf = 0; cf < 6; ++cf)
{ // for each cube face
LLCoordFrame frame;
frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
F32 mat[16];
frame.getOpenGLRotation(mat);
gGL.loadMatrix(mat);
mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4);
S32 res = mMipChain[i].getWidth();
mIrradianceMaps->bind(channel);
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i - start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
mTexture->bind(channel);
}
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mMipChain[0].flush();
void LLReflectionMapManager::reset()
mReset = true;
void LLReflectionMapManager::shift(const LLVector4a& offset)
{
for (auto& probe : mProbes)
{
probe->mOrigin.add(offset);
}
}
void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
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if (mDefaultProbe == probe)
{
return;
}
//remove from existing neighbors
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear");
for (auto& other : probe->mNeighbors)
{
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auto const & iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe);
llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly
other->mNeighbors.erase(iter);
}
probe->mNeighbors.clear();
}
// search for new neighbors
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if (probe->isRelevant())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search");
for (auto& other : mProbes)
{
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if (other != mDefaultProbe && other != probe)
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if (other->isRelevant() && probe->intersects(other))
{
probe->mNeighbors.push_back(other);
other->mNeighbors.push_back(probe);
}
}
}
}
}
void LLReflectionMapManager::updateUniforms()
if (!LLPipeline::sReflectionProbesEnabled)
{
return;
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
// structure for packing uniform buffer object
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// see class3/deferred/reflectionProbeF.glsl
struct ReflectionProbeData
{
// for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of
// the box probe
LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT];
// for sphere probes, origin (xyz) and radius (w) of refmaps in clip space
LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT];
// extra parameters
// x - irradiance scale
// y - radiance scale
// z - fade in
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// w - znear
LLVector4 refParams[LL_MAX_REFLECTION_PROBE_COUNT];
// indices used by probe:
// [i][0] - cubemap array index for this probe
// [i][1] - index into "refNeighbor" for probes that intersect this probe
// [i][2] - number of probes that intersect this probe, or -1 for no neighbors
// [i][3] - priority (probe type stored in sign bit - positive for spheres, negative for boxes)
GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4];
// list of neighbor indices
GLint refNeighbor[4096];
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GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth
// numbrer of active refmaps
GLint refmapCount;
mReflectionMaps.resize(mReflectionProbeCount);
getReflectionMaps(mReflectionMaps);
ReflectionProbeData rpd;
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F32 minDepth[256];
for (int i = 0; i < 256; ++i)
{
rpd.refBucket[i][0] = mReflectionProbeCount;
rpd.refBucket[i][1] = mReflectionProbeCount;
rpd.refBucket[i][2] = mReflectionProbeCount;
rpd.refBucket[i][3] = mReflectionProbeCount;
minDepth[i] = FLT_MAX;
}
// load modelview matrix into matrix 4a
LLMatrix4a modelview;
modelview.loadu(gGLModelView);
LLVector4a oa; // scratch space for transformed origin
S32 count = 0;
U32 nc = 0; // neighbor "cursor" - index into refNeighbor to start writing the next probe's list of neighbors
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
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static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
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static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance(cloud_shadow_scale, should_auto_adjust);
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bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass();
F32 ambscale = is_ambiance_pass ? 0.f : 1.f;
F32 radscale = is_ambiance_pass ? 0.5f : 1.f;
for (auto* refmap : mReflectionMaps)
{
if (refmap == nullptr)
{
break;
}
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if (refmap != mDefaultProbe)
{
// bucket search data
// theory of operation:
// 1. Determine minimum and maximum depth of each influence volume and store in mDepth (done in getReflectionMaps)
// 2. Sort by minimum depth
// 3. Prepare a bucket for each 1m of depth out to 256m
// 4. For each bucket, store the index of the nearest probe that might influence pixels in that bucket
// 5. In the shader, lookup the bucket for the pixel depth to get the index of the first probe that could possibly influence
// the current pixel.
int depth_min = llclamp(llfloor(refmap->mMinDepth), 0, 255);
int depth_max = llclamp(llfloor(refmap->mMaxDepth), 0, 255);
for (U32 i = depth_min; i <= depth_max; ++i)
{
if (refmap->mMinDepth < minDepth[i])
{
minDepth[i] = refmap->mMinDepth;
rpd.refBucket[i][0] = refmap->mProbeIndex;
}
}
}
llassert(refmap->mProbeIndex == count);
llassert(mReflectionMaps[refmap->mProbeIndex] == refmap);
llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged
{
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if (refmap->mViewerObject)
{ // have active manual probes live-track the object they're associated with
refmap->mOrigin.load3(refmap->mViewerObject->getPositionAgent().mV);
refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f;
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}
modelview.affineTransform(refmap->mOrigin, oa);
rpd.refSphere[count].set(oa.getF32ptr());
rpd.refSphere[count].mV[3] = refmap->mRadius;
}
rpd.refIndex[count][0] = refmap->mCubeIndex;
llassert(nc % 4 == 0);
rpd.refIndex[count][1] = nc / 4;
rpd.refIndex[count][3] = refmap->mPriority;
// for objects that are reflection probes, use the volume as the influence volume of the probe
// only possibile influence volumes are boxes and spheres, so detect boxes and treat everything else as spheres
if (refmap->getBox(rpd.refBox[count]))
{ // negate priority to indicate this probe has a box influence volume
rpd.refIndex[count][3] = -rpd.refIndex[count][3];
}
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rpd.refParams[count].set(
llmax(minimum_ambiance, refmap->getAmbiance())*ambscale, // ambiance scale
radscale, // radiance scale
refmap->mFadeIn, // fade in weight
oa.getF32ptr()[2] - refmap->mRadius); // z near
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S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors
{