Newer
Older
Leslie Linden
committed
version 32
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic 1 0
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderCubeMap 1 1
Palmer Truelson
committed
RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
David Parks
committed
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderNightBrightness 1 1.0
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
David Parks
committed
RenderVBOMappingDisable 1 1
RenderVolumeLODFactor 1 2.0
David Parks
committed
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 0.5
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WatchdogDisabled 1 1
Leslie Linden
committed
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings
//
list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
Jonathan Wolk
committed
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
Xiaohong Bao
committed
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
Jonathan Wolk
committed
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
David Parks
committed
RenderLocalLights 1 0
Jonathan Wolk
committed
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
Jonathan Wolk
committed
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
David Parks
committed
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
// Mid Graphics Settings
//
list Mid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
David Parks
committed
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
// High Graphics Settings (purty)
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
David Parks
committed
RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
Loren Shih
committed
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 2
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
David Parks
committed
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 2
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderVBOEnable 1 0
//
// Class 0 Hardware (just old)
RenderVBOEnable 1 1
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
//
// Class 2 Hardware (make it purty)
//
list Class2
RenderVBOEnable 1 1
//
// Class 3 Hardware (make it purty)
//
list Class3
RenderVBOEnable 1 1
//
// No Pixel Shaders available
//
list NoPixelShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
David Parks
committed
RenderLocalLights 1 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// CPU based feature masks
//
// 1Ghz or less (equiv)
list CPUSlow
RenderMaxPartCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBOEnable 1 0
list TexUnit8orLess
RenderDeferredSSAO 0 0
list Intel
RenderAnisotropic 1 0
David Parks
committed
RenderLocalLights 1 0
RenderAnisotropic 1 0
David Parks
committed
RenderLocalLights 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
list Intel_830M
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_845G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_855GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_865G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_900
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_950
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderGround 1 0
list Intel_965
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
UseOcclusion 0 0
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
list Intel_G33
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Bear_Lake
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Broadwater
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Brookdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_X3100
WindLightUseAtmosShaders 0 0
list Intel_Montara
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Springdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list ATI_Mobility_Radeon_9600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_8600
RenderTextureMemoryMultiple 1 0.375
RenderUseImpostors 0 0
UseOcclusion 0 0
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
/// tweaked ATI to 96 Draw distance
list ATI_Radeon_9000
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9200
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9500
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9600
Disregard96DefaultDrawDistance 1 0
/// tweaked ATI to 128 draw distance
list ATI_Radeon_X300
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X400
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X600
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X700
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1300
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1400
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1600
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1700
Disregard128DefaultDrawDistance 1 0
list ATI_Mobility_Radeon_X1xxx
Disregard128DefaultDrawDistance 1 0
/// Tweaked NVIDIA
list NVIDIA_GeForce_FX_5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5300
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_6100
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6500
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6600
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6100
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6200
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6500
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6600
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6700
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6800
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7300
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7400
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7300
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7400
Disregard128DefaultDrawDistance 1 0