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Copy3rdPartyLibs.cmake 8.08 KiB
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# -*- cmake -*-

# The copy_win_libs folder contains file lists and a script used to
# copy dlls, exes and such needed to run the SecondLife from within
# VisualStudio.

include(CMakeCopyIfDifferent)
include(Prebuilt)
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include(FMODSTUDIO)
include(OPENAL)
include(DiscordSDK)
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include(Sentry)
include(InstallRequiredSystemLibraries)
# When we copy our dependent libraries, we almost always want to copy them to
# both the Release and the RelWithDebInfo staging directories. This has
# resulted in duplicate (or worse, erroneous attempted duplicate)
# copy_if_different commands. Encapsulate that usage.
# Pass FROM_DIR, TARGETS and the files to copy. TO_DIR is implicit.
# to_staging_dirs diverges from copy_if_different in that it appends to TARGETS.
macro(to_staging_dirs from_dir targets)
    set( targetDir "${SHARED_LIB_STAGING_DIR}")
    copy_if_different("${from_dir}" "${targetDir}" out_targets ${ARGN})

    list(APPEND "${targets}" "${out_targets}")
###################################################################
# set up platform specific lists of files that need to be copied
###################################################################
    #*******************************
    # VIVOX - *NOTE: no debug version
    set(vivox_lib_dir "${ARCH_PREBUILT_DIRS_RELEASE}")

    # ND, it seems there is no such thing defined. At least when building a viewer
    # Does this maybe matter on some LL buildserver? Otherwise this and the snippet using slvoice_src_dir
    # can all go
    if( ARCH_PREBUILT_BIN_DIRS_RELEASE )
        set(slvoice_src_dir "${ARCH_PREBUILT_BIN_DIRS_RELEASE}")
            vivoxsdk_x64.dll
            ortp_x64.dll
            vivoxsdk.dll
            ortp.dll
            )
    endif (ADDRESS_SIZE EQUAL 64)
    #*******************************
    # Misc shared libs 
    set(addrsfx "-x${ADDRESS_SIZE}")

    set(debug_src_dir "${ARCH_PREBUILT_DIRS_DEBUG}")
    set(debug_files
        openjp2.dll
    set(release_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
        openjp2.dll
    # Filenames are different for 32/64 bit BugSplat file and we don't
    # have any control over them so need to branch.
    if (TARGET al::sentry)
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      list(APPEND release_files sentry.dll)
    endif ()
    if (TARGET ll::fmodstudio)
      list(APPEND debug_files fmodL.dll)
      list(APPEND release_files fmod.dll)
    endif ()
    if (TARGET ll::openal)
      list(APPEND debug_files OpenAL32.dll alut.dll)
      list(APPEND release_files OpenAL32.dll alut.dll)
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    if(TARGET al::discord-gamesdk)
      list(APPEND release_files discord_game_sdk.dll)
    endif()
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    #*******************************
    # Copy MS C runtime dlls, required for packaging.
    if (MSVC80)
        set(MSVC_VER 80)
    elseif (MSVC_VERSION EQUAL 1600) # VisualStudio 2010
        MESSAGE(STATUS "MSVC_VERSION ${MSVC_VERSION}")
    elseif (MSVC_VERSION EQUAL 1800) # VisualStudio 2013, which is (sigh) VS 12
        set(MSVC_VER 120)
    elseif (MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) # Visual Studio 2017
        set(MSVC_VER 140)
    elseif (MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1930) # Visual Studio 2019
        set(MSVC_VER 140)
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    elseif (MSVC_VERSION GREATER_EQUAL 1930 AND MSVC_VERSION LESS 1950) # Visual Studio 2022
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        set(MSVC_VER 140)
    else (MSVC80)
        MESSAGE(WARNING "New MSVC_VERSION ${MSVC_VERSION} of MSVC: adapt Copy3rdPartyLibs.cmake")
    endif (MSVC80)

    # These are candidate DLL names. Empirically, VS versions before 2015 have
    # msvcp*.dll and msvcr*.dll. VS 2017 has msvcp*.dll and vcruntime*.dll.
    # Check each of them.
    foreach(release_msvc_file
            concrt${MSVC_VER}.dll
            msvcp${MSVC_VER}.dll
            msvcp${MSVC_VER}_1.dll
            msvcp${MSVC_VER}_2.dll
            msvcp${MSVC_VER}_atomic_wait.dll
            msvcp${MSVC_VER}_codecvt_ids.dll
            vccorlib${MSVC_VER}.dll
            vcruntime${MSVC_VER}.dll
            vcruntime${MSVC_VER}_1.dll
            vcruntime${MSVC_VER}_threads.dll
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            )
    if(EXISTS "${MSVC_CRT_DIR}/${release_msvc_file}") # MSVC_CRT_DIR set in InstallRequiredSystemLibraries.cmake
        to_staging_dirs(
            ${MSVC_CRT_DIR}
            third_party_targets
            ${release_msvc_file})
    else()
        # This isn't a WARNING because, as noted above, every VS version
        # we've observed has only a subset of the specified DLL names.
        MESSAGE(STATUS "Redist lib ${release_msvc_file} not found")
    endif()
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    endforeach()
    MESSAGE(STATUS "Will copy redist files for MSVC ${MSVC_VER} from ${MSVC_CRT_DIR}:")
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    foreach(target ${third_party_targets})
        MESSAGE(STATUS "${target}")
    endforeach()

    set(vivox_lib_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
    set(slvoice_files SLVoice)
    set(vivox_libs
    set(debug_src_dir "${ARCH_PREBUILT_DIRS_DEBUG}")
    set(release_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
    if (TARGET ll::fmodstudio)
      list(APPEND debug_files libfmodL.dylib)
      list(APPEND release_files libfmod.dylib)
    endif ()
    if(TARGET al::discord-gamesdk)
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      list(APPEND release_files discord_game_sdk.dylib)
    endif()

    set(vivox_lib_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
    set(vivox_libs
        libsndfile.so.1
        libortp.so
        libvivoxoal.so.1
        libvivoxsdk.so
    # *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
    set(debug_src_dir "${ARCH_PREBUILT_DIRS_DEBUG}")
    set(debug_files
       )
    # *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
    set(release_src_dir "${ARCH_PREBUILT_DIRS_RELEASE}")
    # *FIX - figure out what to do with duplicate libalut.so here -brad
    if (TARGET ll::fmodstudio)
      list(APPEND debug_files libfmodL.so)
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      list(APPEND release_files libfmod.so)
    endif ()
    if(TARGET al::discord-gamesdk)
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      list(APPEND release_files libdiscord_game_sdk.so)
    endif()

else(WINDOWS)
    message(STATUS "WARNING: unrecognized platform for staging 3rd party libs, skipping...")
    set(vivox_lib_dir "${CMAKE_SOURCE_DIR}/newview/vivox-runtime/i686-linux")
    set(vivox_libs "")
    # *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
    set(debug_src_dir "${CMAKE_SOURCE_DIR}/../libraries/i686-linux/lib/debug")
    # *TODO - update this to use LIBS_PREBUILT_DIR and LL_ARCH_DIR variables
    set(release_src_dir "${CMAKE_SOURCE_DIR}/../libraries/i686-linux/lib/release")
    set(release_files "")

    set(debug_llkdu_src "")
    set(debug_llkdu_dst "")
    set(release_llkdu_src "")
    set(release_llkdu_dst "")
    set(relwithdebinfo_llkdu_dst "")
################################################################
# Done building the file lists, now set up the copy commands.
################################################################

# Curiously, slvoice_files are only copied to SHARED_LIB_STAGING_DIR_RELEASE.
# It's unclear whether this is oversight or intentional, but anyway leave the
# single copy_if_different command rather than using to_staging_dirs.
if( slvoice_src_dir )
    copy_if_different(
            ${slvoice_src_dir}
            "${SHARED_LIB_STAGING_DIR}"
            out_targets
            ${slvoice_files}
    )
    list(APPEND third_party_targets ${out_targets})
endif()
to_staging_dirs(
    ${vivox_lib_dir}
    third_party_targets
    ${vivox_libs}
    )

to_staging_dirs(
    ${release_src_dir}
    third_party_targets
    ${release_files}
    )

add_custom_target(
        stage_third_party_libs ALL
        DEPENDS ${third_party_targets}
)