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/**
* @file llvertexbuffer.cpp
* @brief LLVertexBuffer implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
#include "linden_common.h"
#include <boost/static_assert.hpp>
#include "llsys.h"
#include "llvertexbuffer.h"
// #include "llrender.h"
#include "llglheaders.h"
#include "llmemtype.h"
#include "llrender.h"
#include "llglslshader.h"
//============================================================================
//static
LLVBOPool LLVertexBuffer::sStreamVBOPool;
LLVBOPool LLVertexBuffer::sDynamicVBOPool;
LLVBOPool LLVertexBuffer::sStreamIBOPool;
LLVBOPool LLVertexBuffer::sDynamicIBOPool;
LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
S32 LLVertexBuffer::sGLCount = 0;
S32 LLVertexBuffer::sMappedCount = 0;
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BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
BOOL LLVertexBuffer::sEnableVBOs = TRUE;
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U32 LLVertexBuffer::sGLRenderBuffer = 0;
U32 LLVertexBuffer::sGLRenderArray = 0;
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U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
BOOL LLVertexBuffer::sVBOActive = FALSE;
BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
std::vector<U32> LLVertexBuffer::sDeleteList;
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const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
class LLGLSyncFence : public LLGLFence
{
public:
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GLsync mSync;
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LLGLSyncFence()
{
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mSync = 0;
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}
~LLGLSyncFence()
{
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#ifdef GL_ARB_sync
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if (mSync)
{
glDeleteSync(mSync);
}
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#endif
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}
void placeFence()
{
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#ifdef GL_ARB_sync
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if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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#endif
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}
void wait()
{
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#ifdef GL_ARB_sync
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if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
{ //track the number of times we've waited here
static S32 waits = 0;
waits++;
}
}
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}
};
S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector4), // TYPE_VERTEX,
sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
sizeof(U8), // TYPE_EMISSIVE
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
{
GL_TRIANGLES,
GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN,
GL_POINTS,
GL_LINES,
GL_LINE_STRIP,
GL_QUADS,
GL_LINE_LOOP,
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void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& sLastMask)
{
llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl;
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if (sLastMask != data_mask)
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LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
U32 mask[] =
{
MAP_VERTEX,
MAP_NORMAL,
MAP_TEXCOORD0,
MAP_COLOR,
MAP_EMISSIVE,
MAP_WEIGHT,
MAP_WEIGHT4,
MAP_BINORMAL,
MAP_CLOTHWEIGHT,
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MAP_TEXTURE_INDEX,
U32 type[] =
{
TYPE_VERTEX,
TYPE_NORMAL,
TYPE_TEXCOORD0,
TYPE_COLOR,
TYPE_EMISSIVE,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_BINORMAL,
TYPE_CLOTHWEIGHT,
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TYPE_TEXTURE_INDEX-1,
GLenum array[] =
{
GL_VERTEX_ARRAY,
GL_NORMAL_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_COLOR_ARRAY,
0,
0,
0,
0,
0,
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0,
BOOL error = FALSE;
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for (U32 i = 0; i < 10; ++i)
S32 loc = -1;
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if (LLGLSLShader::sNoFixedFunction)
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loc = type[i];
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if (sLastMask & mask[i])
if (!(data_mask & mask[i]))
if (loc >= 0)
{
glDisableVertexAttribArrayARB(loc);
}
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else
{
glDisableClientState(array[i]);
}
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else if (gDebugGL && !LLGLSLShader::sNoFixedFunction && array[i])
{ //needs to be enabled, make sure it was (DEBUG)
if (loc < 0 && !glIsEnabled(array[i]))
if (gDebugSession)
{
error = TRUE;
gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
}
else
{
llerrs << "Bad client state! " << array[i] << " disabled." << llendl;
}
}
}
}
else
{ //was disabled
if (data_mask & mask[i])
if (loc >= 0)
{
glEnableVertexAttribArrayARB(loc);
}
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else
{
glEnableClientState(array[i]);
}
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else if (!LLGLSLShader::sNoFixedFunction && array[i] && gDebugGL && glIsEnabled(array[i]))
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
error = TRUE;
gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
}
else
{
llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
}
if (error)
{
ll_fail("LLVertexBuffer::setupClientArrays failed");
}
U32 map_tc[] =
MAP_TEXCOORD1,
MAP_TEXCOORD2,
MAP_TEXCOORD3
};
U32 type_tc[] =
{
TYPE_TEXCOORD1,
TYPE_TEXCOORD2,
TYPE_TEXCOORD3
};
for (U32 i = 0; i < 3; i++)
{
S32 loc = -1;
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if (LLGLSLShader::sNoFixedFunction)
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loc = type_tc[i];
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if (sLastMask & map_tc[i])
if (!(data_mask & map_tc[i]))
{ //disable
if (loc >= 0)
{
glDisableVertexAttribArrayARB(loc);
}
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else
{
glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
}
else if (data_mask & map_tc[i])
{
if (loc >= 0)
{
glEnableVertexAttribArrayARB(loc);
}
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else
{
glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
}
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if (!LLGLSLShader::sNoFixedFunction)
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if (sLastMask & MAP_BINORMAL)
if (!(data_mask & MAP_BINORMAL))
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
else if (data_mask & MAP_BINORMAL)
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
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sLastMask = data_mask;
//static
void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
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llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
gGL.syncMatrices();
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llassert_always(norm.size() >= pos.size());
llassert_always(count > 0) ;
unbind();
setupClientArrays(MAP_VERTEX | MAP_NORMAL);
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LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
{
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S32 loc = LLVertexBuffer::TYPE_VERTEX;
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if (loc > -1)
{
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
}
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loc = LLVertexBuffer::TYPE_NORMAL;
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if (loc > -1)
{
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
}
}
else
{
glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
glNormalPointer(GL_FLOAT, 0, norm[0].mV);
}
glDrawArrays(sGLMode[mode], 0, count);
}
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//static
void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
{
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
gGL.syncMatrices();
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U32 mask = LLVertexBuffer::MAP_VERTEX;
if (tc)
{
mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
}
unbind();
setupClientArrays(mask);
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if (LLGLSLShader::sNoFixedFunction)
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{
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S32 loc = LLVertexBuffer::TYPE_VERTEX;
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
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if (tc)
{
loc = LLVertexBuffer::TYPE_TEXCOORD0;
glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
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}
}
else
{
glTexCoordPointer(2, GL_FLOAT, 0, tc);
glVertexPointer(3, GL_FLOAT, 16, pos);
}
glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
}
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
if (start >= (U32) mRequestedNumVerts ||
llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl;
if (indices_offset >= (U32) mRequestedNumIndices ||
{
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
if (gDebugGL && !useVBOs())
{
U16* idx = ((U16*) getIndicesPointer())+indices_offset;
for (U32 i = 0; i < count; ++i)
{
if (idx[i] < start || idx[i] > end)
{
llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
}
}
}
}
void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
{
validateRange(start, end, count, indices_offset);
gGL.syncMatrices();
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llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
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if (mGLArray)
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if (mGLArray != sGLRenderArray)
{
llerrs << "Wrong vertex array bound." << llendl;
}
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else
{
if (mGLIndices != sGLRenderIndices)
{
llerrs << "Wrong index buffer bound." << llendl;
}
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if (mGLBuffer != sGLRenderBuffer)
{
llerrs << "Wrong vertex buffer bound." << llendl;
}
}
if (gDebugGL && useVBOs())
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GLint elem = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
if (elem != mGLIndices)
{
llerrs << "Wrong index buffer bound!" << llendl;
}
{
llerrs << "Invalid draw mode: " << mode << llendl;
stop_glerror();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
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placeFence();
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
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llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
gGL.syncMatrices();
if (indices_offset >= (U32) mRequestedNumIndices ||
{
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
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if (mGLArray)
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if (mGLArray != sGLRenderArray)
{
llerrs << "Wrong vertex array bound." << llendl;
}
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else
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if (mGLIndices != sGLRenderIndices)
{
llerrs << "Wrong index buffer bound." << llendl;
}
if (mGLBuffer != sGLRenderBuffer)
{
llerrs << "Wrong vertex buffer bound." << llendl;
}
{
llerrs << "Invalid draw mode: " << mode << llendl;
stop_glerror();
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
stop_glerror();
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placeFence();
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
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llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
gGL.syncMatrices();
{
llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl;
}
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if (mGLArray)
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if (mGLArray != sGLRenderArray)
{
llerrs << "Wrong vertex array bound." << llendl;
}
}
else
{
if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
{
llerrs << "Wrong vertex buffer bound." << llendl;
}
{
llerrs << "Invalid draw mode: " << mode << llendl;
stop_glerror();
glDrawArrays(sGLMode[mode], first, count);
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placeFence();
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void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
if(sEnableVBOs)
{
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//llassert_always(glBindBufferARB) ; //double check the extention for VBO is loaded.
llinfos << "VBO is enabled." << llendl ;
}
else
{
llinfos << "VBO is disabled." << llendl ;
}
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sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
if(!sPrivatePoolp)
{
sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
}
}
//static
void LLVertexBuffer::unbind()
{
if (sGLRenderArray)
{
glBindVertexArray(0);
sGLRenderArray = 0;
}
if (sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
sVBOActive = FALSE;
}
if (sIBOActive)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
sIBOActive = FALSE;
}
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
}
//static
void LLVertexBuffer::cleanupClass()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
if(sPrivatePoolp)
{
LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
sPrivatePoolp = NULL ;
}
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void LLVertexBuffer::clientCopy(F64 max_time)
{
if (!sDeleteList.empty())
{
glDeleteBuffersARB(sDeleteList.size(), (GLuint*) &(sDeleteList[0]));
sDeleteList.clear();
}
}
//----------------------------------------------------------------------------
LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
LLRefCount(),
mNumVerts(0),
mNumIndices(0),
mRequestedNumVerts(-1),
mRequestedNumIndices(-1),
mUsage(usage),
mGLBuffer(0),
mGLArray(0),
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mMappedIndexData(NULL),
mVertexLocked(FALSE),
mIndexLocked(FALSE),
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mFinal(FALSE),
mFilthy(FALSE),
mEmpty(TRUE),
mResized(FALSE),
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mDynamicSize(FALSE),
mFence(NULL)
LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
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mFence = NULL;
if (!sEnableVBOs)
{
mUsage = 0 ;
if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
{
mUsage = 0;
}
if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
mUsage = GL_STREAM_DRAW_ARB;
if (mUsage == 0 && LLRender::sGLCoreProfile)
{ //MUST use VBOs for all rendering
mUsage = GL_STREAM_DRAW_ARB;
}
//zero out offsets
for (U32 i = 0; i < TYPE_MAX; i++)
{
mOffsets[i] = 0;
}
mTypeMask = typemask;
mSize = 0;
sCount++;
}
//static
S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
{
for (S32 i=0; i<TYPE_MAX; i++)
{
U32 mask = 1<<i;
if (typemask & mask)
{
if (offsets)
{
offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
}
//static
S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
{
S32 size = 0;
for (S32 i = 0; i < TYPE_MAX; i++)
{
U32 mask = 1<<i;
if (typemask & mask)
{
size += LLVertexBuffer::sTypeSize[i];
return size;
{
return mSize;
}
// protected, use unref()
//virtual
LLVertexBuffer::~LLVertexBuffer()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR);
destroyGLBuffer();
destroyGLIndices();
if (mGLArray)
{
glDeleteVertexArrays(1, &mGLArray);
}
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if (mFence)
{
delete mFence;
}
mFence = NULL;
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llassert_always(!mMappedData && !mMappedIndexData) ;
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void LLVertexBuffer::placeFence() const
{
/*if (!mFence && useVBOs())
{
if (gGLManager.mHasSync)
{
mFence = new LLGLSyncFence();
}
}
if (mFence)
{
mFence->placeFence();
}*/
}
void LLVertexBuffer::waitFence() const
{
/*if (mFence)
{
mFence->wait();
}*/
}
//----------------------------------------------------------------------------
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void LLVertexBuffer::genBuffer()
{
if (mUsage == GL_STREAM_DRAW_ARB)
{
mGLBuffer = sStreamVBOPool.allocate();
}
else if (mUsage == GL_DYNAMIC_DRAW_ARB)
{
mGLBuffer = sDynamicVBOPool.allocate();
}
else
{
BOOST_STATIC_ASSERT(sizeof(mGLBuffer) == sizeof(GLuint));
glGenBuffersARB(1, (GLuint*)&mGLBuffer);
}
sGLCount++;
}
void LLVertexBuffer::genIndices()
{
if (mUsage == GL_STREAM_DRAW_ARB)
{
mGLIndices = sStreamIBOPool.allocate();
}
else if (mUsage == GL_DYNAMIC_DRAW_ARB)
{
mGLIndices = sDynamicIBOPool.allocate();
}
else
{
BOOST_STATIC_ASSERT(sizeof(mGLBuffer) == sizeof(GLuint));
glGenBuffersARB(1, (GLuint*)&mGLIndices);
}
sGLCount++;
}
void LLVertexBuffer::releaseBuffer()
{
if (mUsage == GL_STREAM_DRAW_ARB)
{
sStreamVBOPool.release(mGLBuffer);
}
else if (mUsage == GL_DYNAMIC_DRAW_ARB)
{
sDynamicVBOPool.release(mGLBuffer);
}
else
{
sDeleteList.push_back(mGLBuffer);
}
sGLCount--;
}
void LLVertexBuffer::releaseIndices()
{
if (mUsage == GL_STREAM_DRAW_ARB)
{
sStreamIBOPool.release(mGLIndices);
}
else if (mUsage == GL_DYNAMIC_DRAW_ARB)
{
sDynamicIBOPool.release(mGLIndices);
}
else
{
sDeleteList.push_back(mGLIndices);
}
sGLCount--;
}
void LLVertexBuffer::createGLBuffer()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES);
U32 size = getSize();
if (mGLBuffer)
{
destroyGLBuffer();
}
if (size == 0)
{
return;
}
mEmpty = TRUE;
if (useVBOs())
{
mMappedData = NULL;
genBuffer();
mResized = TRUE;
}
else
{
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
}
}
void LLVertexBuffer::createGLIndices()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES);
U32 size = getIndicesSize();
if (mGLIndices)
{
destroyGLIndices();
}
if (size == 0)
{
return;
}
mEmpty = TRUE;
//pad by 16 bytes for aligned copies
size += 16;
//pad by another 16 bytes for VBO pointer adjustment
size += 16;
mMappedIndexData = NULL;
genIndices();
mResized = TRUE;
}
else
{
mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
static int gl_buffer_idx = 0;
mGLIndices = ++gl_buffer_idx;
}
}
void LLVertexBuffer::destroyGLBuffer()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
if (mGLBuffer)
{
if (useVBOs())
{
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freeClientBuffer() ;
if (mMappedData || mMappedIndexData)
{
llerrs << "Vertex buffer destroyed while mapped!" << llendl;
}
releaseBuffer();
}
else
{
FREE_MEM(sPrivatePoolp, mMappedData) ;
mMappedData = NULL;
mEmpty = TRUE;
sAllocatedBytes -= getSize();
}
mGLBuffer = 0;
//unbind();
}
void LLVertexBuffer::destroyGLIndices()
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
if (mGLIndices)
{
if (useVBOs())
{
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freeClientBuffer() ;