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Commit 0160491f authored by Graham Linden's avatar Graham Linden
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NORSPEC-291 put back conversion to srgb in deferred water shader

parent 9aeb3b48
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...@@ -192,7 +192,7 @@ void main() ...@@ -192,7 +192,7 @@ void main()
//wavef = normalize(wavef); //wavef = normalize(wavef);
vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
frag_data[0] = vec4(color.rgb, 0.5); // diffuse frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse
frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
} }
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