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Commit 0c2876ef authored by David Parks's avatar David Parks
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SH-2243 work in progress -- how'd that GL get there?

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......@@ -105,7 +105,7 @@ void main()
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
GL
vary_position = pos.xyz;
vary_normal = norm;
......
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