#include<boost/bind.hpp> // for SkinFolder listener
#include<boost/signals2.hpp>
// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.