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Commit 233f3310 authored by Geenz's avatar Geenz
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Whoops, forgot a shader!

parent 9d037224
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...@@ -82,7 +82,6 @@ vec4 correctWithGamma(vec4 col) ...@@ -82,7 +82,6 @@ vec4 correctWithGamma(vec4 col)
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{ {
vec4 ret = texture2DLod(projectionMap, tc, lod); vec4 ret = texture2DLod(projectionMap, tc, lod);
ret = correctWithGamma(ret);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
...@@ -102,7 +101,6 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) ...@@ -102,7 +101,6 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{ {
vec4 ret = texture2DLod(projectionMap, tc, lod); vec4 ret = texture2DLod(projectionMap, tc, lod);
ret = correctWithGamma(ret);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
...@@ -120,7 +118,6 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) ...@@ -120,7 +118,6 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{ {
vec4 ret = texture2DLod(projectionMap, tc, lod); vec4 ret = texture2DLod(projectionMap, tc, lod);
ret = correctWithGamma(ret);
vec2 dist = tc-vec2(0.5); vec2 dist = tc-vec2(0.5);
......
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