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Commit 444d417b authored by Rye Mutt's avatar Rye Mutt :bread:
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Clean up a mul in deferred moon vertex shader

parent 592e7ce0
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......@@ -36,9 +36,9 @@ void main()
{
//transform vertex
vec4 vert = vec4(position.xyz, 1.0);
vec4 pos = (modelview_matrix * vert);
vec4 pos = (modelview_projection_matrix * vert);
gl_Position = modelview_projection_matrix*vert;
gl_Position = pos;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
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