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Commit a5e2dad5 authored by prep's avatar prep
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Turning on navmesh rendering toggles normal renderables

parent 89742787
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......@@ -53,10 +53,11 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
{
glPolygonMode(GL_NONE, GL_FILL);
LLGLDisable cull(GL_CULL_FACE);
LLGLEnable lighting( GL_LIGHTING );
//LLGLEnable lighting( GL_LIGHTING );
//glEnable(GL_POLYGON_STIPPLE);
glLineWidth(1.5f);
LLColor4 colorA( color );
colorA*=2.0f;
gGL.color4fv( colorA.mV );
gGL.begin(LLRender::TRIANGLES);
......
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