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Commit b2c024cd authored by prep's avatar prep
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Some gl state cleanup for physic shapes vbos.'

parent 1e45d1ae
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...@@ -86,11 +86,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L ...@@ -86,11 +86,10 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt ) void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
{ {
LLGLSUIDefault gls_ui; LLGLSUIDefault gls_ui;
glEnable( GL_DEPTH_TEST );
LLGLEnable cull( GL_CULL_FACE );
glLineWidth(1.5f); glLineWidth(1.5f);
LLGLSLShader::sNoFixedFunction = false; LLGLSLShader::sNoFixedFunction = false;
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
LLGLEnable cull( GL_CULL_FACE );
//pass 1 filled //pass 1 filled
pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL ); pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt ); pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
......
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