Skip to content
Snippets Groups Projects
Commit c4a08e6c authored by callum's avatar callum
Browse files

EXP-1511 FIX Preview image overlays ui elements in Upload image floater

parent 66fcc2da
No related branches found
No related tags found
No related merge requests found
...@@ -63,6 +63,7 @@ ...@@ -63,6 +63,7 @@
const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREVIEW_VPAD = 32; // yuk, hard coded
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 320; const S32 PREVIEW_TEXTURE_HEIGHT = 320;
...@@ -99,7 +100,7 @@ BOOL LLFloaterImagePreview::postBuild() ...@@ -99,7 +100,7 @@ BOOL LLFloaterImagePreview::postBuild()
childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this); childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
mPreviewRect.set(PREVIEW_HPAD, mPreviewRect.set(PREVIEW_HPAD,
PREVIEW_TEXTURE_HEIGHT, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD,
getRect().getWidth() - PREVIEW_HPAD, getRect().getWidth() - PREVIEW_HPAD,
PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
...@@ -271,13 +272,13 @@ void LLFloaterImagePreview::draw() ...@@ -271,13 +272,13 @@ void LLFloaterImagePreview::draw()
gGL.begin( LLRender::QUADS ); gGL.begin( LLRender::QUADS );
{ {
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
} }
gGL.end(); gGL.end();
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment