spot-aware light func usage in ALL shaders.
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- indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl 7 additions, 7 deletions.../newview/app_settings/shaders/class1/deferred/alphaV.glsl
- indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl 7 additions, 7 deletions...ew/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
- indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl 1 addition, 21 deletions...view/app_settings/shaders/class1/lighting/lightFuncV.glsl
- indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl 7 additions, 7 deletions.../newview/app_settings/shaders/class2/deferred/alphaV.glsl
- indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl 7 additions, 7 deletions...ew/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
- indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl 4 additions, 5 deletions...view/app_settings/shaders/class2/lighting/sumLightsV.glsl
- indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl 8 additions, 7 deletions...view/app_settings/shaders/class3/lighting/sumLightsV.glsl
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