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Commit dfe75ba0 authored by David Parks's avatar David Parks
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SH-2610 Fix for black terrain when bump map is visible and shaders are not supported.

parent 1b987d2b
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...@@ -786,7 +786,7 @@ void LLDrawPoolBump::endBump(U32 pass) ...@@ -786,7 +786,7 @@ void LLDrawPoolBump::endBump(U32 pass)
{ {
// Disable texture blending on unit 1 // Disable texture blending on unit 1
gGL.getTexUnit(1)->activate(); gGL.getTexUnit(1)->activate();
//gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
// Disable texture blending on unit 0 // Disable texture blending on unit 0
......
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