MAINT-708 Use texture compression to minimize memory bloat (experimental)
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- indra/llrender/llgl.cpp 13 additions, 0 deletionsindra/llrender/llgl.cpp
- indra/llrender/llimagegl.cpp 38 additions, 5 deletionsindra/llrender/llimagegl.cpp
- indra/llrender/llimagegl.h 5 additions, 2 deletionsindra/llrender/llimagegl.h
- indra/llrender/llrendertarget.cpp 2 additions, 2 deletionsindra/llrender/llrendertarget.cpp
- indra/newview/app_settings/settings.xml 11 additions, 0 deletionsindra/newview/app_settings/settings.xml
- indra/newview/llappviewer.cpp 2 additions, 1 deletionindra/newview/llappviewer.cpp
- indra/newview/lldrawpoolbump.cpp 5 additions, 2 deletionsindra/newview/lldrawpoolbump.cpp
- indra/newview/llviewertexture.cpp 4 additions, 0 deletionsindra/newview/llviewertexture.cpp
- indra/newview/llviewertexture.h 1 addition, 0 deletionsindra/newview/llviewertexture.h
- indra/newview/pipeline.cpp 3 additions, 3 deletionsindra/newview/pipeline.cpp
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