- Sep 12, 2018
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Nat Goodspeed authored
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Nat Goodspeed authored
But change shortcuts and registry entries and everything else back to the real viewer executable, so that every subsequent run directly launches the viewer. Eliminate SL_Launcher references from viewer_manifest.py.
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Nat Goodspeed authored
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Nat Goodspeed authored
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- Sep 11, 2018
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Nat Goodspeed authored
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Nat Goodspeed authored
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Nat Goodspeed authored
codesign claims to succeed, but spctl says: /Volumes/Second Life Installer/Second Life Test.app: rejected (the code is valid but does not seem to be an app) Why not? Display what's in Second Life.app/Contents on the mounted sparseimage: show Info.plist, list Frameworks, MacOS, Resources.
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Nat Goodspeed authored
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Nat Goodspeed authored
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- Sep 10, 2018
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Nat Goodspeed authored
The start of viewer_manifest.DarwinManifest.construct() is a path() call to copy the whole viewer tree from where CMake constructs it. The comment is: "(this is a no-op if run within the xcode script)." Unfortunately, for unclear reasons, this has recently started nesting Second Life.app within the Second Life.app directory, and even to multiple levels. When that happens, copying the outermost .app directory to the sparseimage in order to convert to dmg runs out of room because we're trying to pack multiple copies of the whole viewer tree into the fixed-size sparseimage. But if it works to simply skip that entire initial copy operation, so much the better.
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Nat Goodspeed authored
We'll try to address the Mac app bundle name discrepancy a different way.
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- Sep 09, 2018
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Nat Goodspeed authored
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- Sep 08, 2018
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Nat Goodspeed authored
The relationship to MAINT-9047 is that we hope this will improve the behavior of Mac code signing.
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- Aug 21, 2018
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Nat Goodspeed authored
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Nat Goodspeed authored
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- Aug 10, 2018
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Oz Linden authored
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- Aug 02, 2018
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Oz Linden authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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Oz Linden authored
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- Jul 29, 2018
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Oz Linden authored
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- Jul 18, 2018
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andreykproductengine authored
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- Jul 17, 2018
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andreykproductengine authored
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- Jul 09, 2018
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Oz Linden authored
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AndreyL ProductEngine authored
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- Jul 06, 2018
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maxim_productengine authored
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- Jul 04, 2018
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andreykproductengine authored
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- Jul 03, 2018
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Andrey Lihatskiy authored
Roll back optimization that breaks cubemap updates Approved-by:
Andrey Lihatskiy <andreylproductengine@lindenlab.com>
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Graham Linden authored
Roll back optimization that isn't needed for sky rendering when atmospherics are used, but is needed for cubemap update.
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- Jul 02, 2018
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eli authored
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andreykproductengine authored
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- Jun 29, 2018
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Graham Linden authored
MAINT-8260 make TextureLoadFullRes not persistent to avoid issues with accidentally setting it on systems which cannot handle the mem load it implies
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- Jun 27, 2018
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Oz Linden authored
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Oz Linden authored
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Graham Linden authored
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Oz Linden authored
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- Jun 26, 2018
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Graham Linden authored
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Graham Linden authored
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AndreyL ProductEngine authored
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