- Jun 03, 2019
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Graham Linden authored
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
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Graham Linden authored
Tweak application of ambient in deferred soften light for class1/2
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- May 31, 2019
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Graham Linden authored
Make disables for parts of lighting not persist (too many weird bugs if people leave these enabled and forget).
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Graham Linden authored
Make materials apply vertex color to both linear and srgb versions of diffuse color.
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Graham Linden authored
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Graham Linden authored
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again.
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Graham Linden authored
Make shadow alpha mask shader ignore vert alpha (if it mattered, it'd be blended anyway). Modify deferred fullbrightF to use same handling of alpha masking as shadows for consistency (esp when mask cutoff == 0).
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- May 30, 2019
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Graham Linden authored
Limit banding from atmo exp falloff calc.
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Graham Linden authored
Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore.
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Graham Linden authored
Soften assert on non-finite data in LLCoordFrame until we can isolate conditions to repro the assert.
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- May 29, 2019
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Graham Linden authored
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
Make tex cache not check size logic while performing validation.
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Graham Linden authored
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Graham Linden authored
Fix underwater water fog density modifier being used when not underwater.
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Graham Linden authored
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- May 28, 2019
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Graham Linden authored
Make underwater modifier not applied when not underwater.
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Graham Linden authored
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes.
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Graham Madarasz authored
SL-11279 and SL-11273 fixes
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maxim_productengine authored
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- May 24, 2019
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andreykproductengine authored
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maxim_productengine authored
SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only be changed while a keyframe is selected.
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- May 23, 2019
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Graham Linden authored
Tamp down more view-dependent refraction map fail.
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Graham Linden authored
Undo attenuation hacks and balance with deferred path projector lighting.
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Graham Linden authored
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Graham Linden authored
(engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode).
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- May 22, 2019
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Graham Linden authored
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further.
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Graham Linden authored
Fix linear attenuation on forward projector lighting. Revert setup of falloff to prev code. Revert deferred water spec and tweak refl/refr blend.
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maxim_productengine authored
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- May 21, 2019
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Graham Linden authored
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
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Graham Linden authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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- May 17, 2019
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Graham Madarasz authored
SL-10625
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Graham Linden authored
Revert perf optimization to not wait for occlusion queries until there's a good chance they're complete because Intel HD driver versions between 6471 and 6577 are broken and hang forever (6709 and 6861 are fixed).
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Graham Madarasz authored
SL-11220
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Graham Linden authored
Fix transport when no_atmo == 1 (HUD rendering) was in play.
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Graham Madarasz authored
SL-11112
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