- May 18, 2010
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brad kittenbrink authored
A new library package for crash reporting.
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Loren Shih authored
Fixed missing closing XML tag.
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Loren Shih authored
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Nyx (Neal Orman) authored
for each component texture at each discard level, as well as baked texture upload times, and reports the timing of each texture to the console when your avatar sends out its appearance data to the server. Reviewed by Seraph, will be removed before release. -Nyx
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Loren Shih authored
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Mike Antipov authored
--HG-- branch : product-engine
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- May 17, 2010
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Loren Shih authored
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Loren Shih authored
More debugging information is now shown for loading textures
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Loren Shih authored
Texture floater now scrolls appropriately.
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Eli Linden authored
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Loren Shih authored
Added flag for controlling whether links show up in filtered lists.
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Sergei Litovchuk authored
- Fixed issue with filter not applied to outfit newly added while filtering is active. - Optimization of refreshing outfit list when filter is applied - list is not refreshed on every list visibility change. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/394/ --HG-- branch : product-engine
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Yuri Chebotarev authored
Reviwed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/371/ --HG-- branch : product-engine
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Yuri Chebotarev authored
Also remove redundant variable and do some refactoring. Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/391/ --HG-- branch : product-engine
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secondlife:///app/appearanceLynx Linden authored
This was removed inadvertantly in change 1fc92fc19c98.
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Andrew Polunin authored
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments. - In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections. - Added class LLCOFDragAndDropObserver to implement the drag and drop. - Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver. Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver. Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/ --HG-- branch : product-engine
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Alexei Arabadji authored
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/397/ --HG-- branch : product-engine
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Vadim Savchuk authored
--HG-- branch : product-engine
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https://hg.productengine.com/secondlife/viewer-trunk/Alexei Arabadji authored
--HG-- branch : product-engine
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Alexei Arabadji authored
reviewed by Mike Antipov --HG-- branch : product-engine
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Yuri Chebotarev authored
--HG-- branch : product-engine
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Yuri Chebotarev authored
EXT-7106 FIX Change from commit callback to validate callback, remove some cyclic tab panel switches. Problem was caused by incorrect use on Commit callback (which didn't actually prevent from tab switching) which leads to cyclic tab switching. Validate callback actually prevents tab switching. Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/385/ --HG-- branch : product-engine
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https://hg.productengine.com/secondlife/viewer-trunk/Alexei Arabadji authored
--HG-- branch : product-engine
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Alexei Arabadji authored
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/388/ --HG-- branch : product-engine
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Yuri Chebotarev authored
Two problems: 1. AvatarList didn't hide popup menu when goes invisible. 2. (Real problem) MenuHolder View didn't process TAB key. Which leads to changing active ("focused") control. Which leads to the ability (for example) to switch tabs and hide popup menu parent view. --HG-- branch : product-engine
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Yuri Chebotarev authored
--HG-- branch : product-engine
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Yuri Chebotarev authored
setup global EditMenu handle when pressing mouse on FolderView. --HG-- branch : product-engine
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- May 15, 2010
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Vadim Savchuk authored
EXT-7241 FIXED Changed all "Edit Appearance" links to "Change Outfit" and pointed them to the My Outfits tab. Renamed the following menu items to "Change Outfit" and made them open My Outfits tab: - Avatar in-world context menu -> My Appearance. - Avatar inspector menu -> My Appearance. - Me -> My Appearance. To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels. Also done the following cleanups and minor improvements: - Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members. - Removed empty LLSidepanelAppearance::updateVerbs() method. - Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/ --HG-- branch : product-engine
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- May 14, 2010
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Loren Shih authored
Links in general will now show up for all filtered inventory views of their associated types.
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Paul Guslisty authored
--HG-- branch : product-engine
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Loren Shih authored
Fixed issue where mCurrentSelectedList was being used before NULL check.
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Mike Antipov authored
* Added 4 buttons with tooltips: ** Build - Shows/hides Build Tools ** Search - Shows/hides Search ** Map - Shows/hides World Map ** Mini-Map - Shows/hides Mini-Map * Made their width and minimal width the same as "Move" and "View" buttons (increased default total width of the bottom tray to make Layout Stack initialize its panels with default values from xml) * Added appropriate menu items in context menu to Show these buttons in the bottom tray (with functionality) * Set on click actions for this buttons. ("Build" temporary made disabled because default toggle registration is not enough for this floater.) Dev Notes: * Improved LLBottomTray::initResizeStateContainers to fill mObjectDefaultWidthMap using mStateProcessedObjectMap & mButtonsProcessOrder container * Improved LLBottomTray::canButtonBeShown to process variable number of buttons that can be hidden on resize QA Notes: Resize behavior with new buttons can already be tested. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/ --HG-- branch : product-engine
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Alexei Arabadji authored
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/387/ --HG-- branch : product-engine
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Vadim Savchuk authored
--HG-- branch : product-engine
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Andrew Polunin authored
EXT-7221 FIXED Now the 'Get More >>' link exists exactly before the 'View All >>' link in the Gestures list - Added new setting GesturesMarketplaceURL in settings.xml to represent URL which points to the Gesture's Marketplace. - Added mGetMoreItemIndex instance variable (similar to mViewAllItemIndex which was already there). - Added mGetMoreItemIndex handling in the LLGestureComboList::onCommitGesture() (again, similar to mViewAllItemIndex). - Added new string in strings.xml with name GetMoreGestures to represent Gesture's list item. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/386/ --HG-- branch : product-engine
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Tofu Linden authored
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Alexei Arabadji authored
EXT-7121 FIXED Added check is IM window visible to avoid blinking and changing IM well button background when IM window isn't visible. --HG-- branch : product-engine
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- May 13, 2010
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Monroe Linden authored
Fixed a logic error in LLViewerMediaFocus::getBBoxAspectRatio() that caused it to sometimes return bogus results. Added a number of lldebugs messages to LLViewerMediaFocus::getBBoxAspectRatio() and LLViewerMediaFocus::setCameraZoom() that may be useful when working on the autozoom code in the future.
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- May 14, 2010
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Dessie Linden authored
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