- Sep 28, 2011
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David Parks authored
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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- Sep 27, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 26, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 25, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2244 Fix for crash when transparent water disabled (silently ignore setting when basic shaders enabled)
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- Sep 24, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 23, 2011
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David Parks authored
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David Parks authored
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David Parks authored
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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Oz Linden authored
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David Parks authored
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- Sep 22, 2011
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eli authored
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eli authored
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David Parks authored
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David Parks authored
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Oz Linden authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
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- Sep 21, 2011
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eli authored
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Oz Linden authored
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Oz Linden authored
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Brad Payne (Vir Linden) authored
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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Debi King (Dessie) authored
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