Skip to content
Snippets Groups Projects
  1. Jun 28, 2023
  2. Jun 27, 2023
  3. Jun 13, 2023
  4. Jun 01, 2023
    • David Parks's avatar
      DRTVWR-559 Revert skies to be very close to release and disable tone mapping... · 50ec5483
      David Parks authored
      DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
      
      Hack for desaturating legacy materials has been removed for performance and quality reasons.
      
      Adds a new setting for auto adjusting legacy skies.  This is the PBR "opt out" button.  If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure.  If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.  
      
      HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed.  If you want relatively even exposure all the time, set HDR Scale to 1.0.  If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
      
      Also tuned up SSAO (thanks Rye!).
      
      Reviewed with Brad.
      Unverified
      50ec5483
  5. May 23, 2023
  6. Apr 25, 2023
  7. Apr 18, 2023
  8. Apr 08, 2023
  9. Apr 07, 2023
  10. Apr 05, 2023
  11. Apr 04, 2023
  12. Mar 30, 2023
  13. Mar 22, 2023
  14. Mar 13, 2023
  15. Mar 07, 2023
  16. Mar 02, 2023
  17. Feb 28, 2023
  18. Feb 27, 2023
  19. Feb 23, 2023
  20. Feb 22, 2023
  21. Feb 21, 2023
  22. Feb 17, 2023
  23. Feb 15, 2023
  24. Feb 08, 2023
  25. Feb 07, 2023
  26. Feb 03, 2023
  27. Jan 31, 2023
  28. Jan 30, 2023
    • David Parks's avatar
      SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram <... · 10b8dcc4
      David Parks authored
      SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue.  Make irradiance that appears in radiance maps match world irradiance.
      10b8dcc4
  29. Jan 27, 2023
    • David Parks's avatar
      SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63) · 3ef31cb9
      David Parks authored
      * SL-19203 WIP -- Integrate SSR with reflection probes.  Decruft LLRenderTarget.
      
      * SL-19203 WIP -- Re-integrate SSR.  Incidental decruft.
      
      * SL-19203 WIP -- SSR frame delta correction (still broken for Z)
      
      * SL-19203 WIP -- SSR frame delta Z fix
      
      * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.
      
      * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe).  Remove parallax correction for automatic probes to reduce artifacts.
      
      * SL-19203 Tune probe blending.
      
      * SL-19203 Cleanup.
      Unverified
      3ef31cb9
  30. Jan 19, 2023
  31. Dec 16, 2022
  32. Dec 02, 2022
  33. Nov 30, 2022
  34. Nov 14, 2022
Loading