- Jul 27, 2011
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David Parks authored
SH-1990 Fix for redundantly applying some color scaling to sky and water (also add some snazzy specular bloom from the sun)
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- Oct 06, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 24, 2010
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Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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Tofu Linden authored
back-out the back-out for this branch. yay.
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Tofu Linden authored
Backing out this merge that I pushed (prematurely) to the wrong place.
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- May 09, 2010
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Tofu Linden authored
(transplanted from bf541483d9074c18c6d4f4bd19caf0de82013cbf)
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Tofu Linden authored
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Tofu Linden authored
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- May 06, 2010
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Tofu Linden authored
Disable screen-space shiny while I chew on it some more. (transplanted from bde80560117295f6b3e61f9b47f3bdea826945ca)
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Tofu Linden authored
Disable screen-space shiny while I chew on it some more.
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Tofu Linden authored
Disable screen-space shiny while I chew on it some more.
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- Apr 23, 2010
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
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Tofu Linden authored
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263)
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Tofu Linden authored
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) (transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63)
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Tofu Linden authored
Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) (transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63)
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- Apr 22, 2010
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Tofu Linden authored
(transplanted from 4c4ae8d8f0795244fda258c157177e2778bfc444)
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Tofu Linden authored
(transplanted from 4c4ae8d8f0795244fda258c157177e2778bfc444)
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Tofu Linden authored
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- Apr 21, 2010
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Tofu Linden authored
(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53)
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Tofu Linden authored
(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53)
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Tofu Linden authored
(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53)
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- Apr 16, 2010
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Tofu Linden authored
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed)
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Tofu Linden authored
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0)
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Tofu Linden authored
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0)
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- Apr 07, 2010
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Tofu Linden authored
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- Apr 02, 2010
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Tofu Linden authored
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Tofu Linden authored
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- Mar 31, 2010
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Tofu Linden authored
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- Mar 29, 2010
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Tofu Linden authored
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness.
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- Mar 28, 2010
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Tofu Linden authored
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- Mar 31, 2010
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Tofu Linden authored
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- Mar 29, 2010
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Tofu Linden authored
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness.
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- Mar 28, 2010
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Tofu Linden authored
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- Mar 31, 2010
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Tofu Linden authored
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- Mar 29, 2010
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Tofu Linden authored
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness.
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- Mar 28, 2010
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Tofu Linden authored
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