- May 07, 2020
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Andrey Kleshchev authored
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- Apr 07, 2020
- Mar 26, 2020
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Dave Houlton authored
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- Mar 25, 2020
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Nat Goodspeed authored
VS 2017 complains about the same thing that clang does: casting S32 to GLvoid* can't possibly produce a valid pointer value because S32 can't fit a whole 64-bit pointer. To appease it, not only must we use reinterpret_cast, but we must first cast S32 to intptr_t and then reinterpret_cast THAT.
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Nat Goodspeed authored
The previous implementation went to some effort to crash if anyone attempted to create or destroy an LLInstanceTracker subclass instance during traversal. That restriction is manageable within a single thread, but becomes unworkable if it's possible that a given subclass might be used on more than one thread. Remove LLInstanceTracker::instance_iter, beginInstances(), endInstances(), also key_iter, beginKeys() and endKeys(). Instead, introduce key_snapshot() and instance_snapshot(), the only means of iterating over LLInstanceTracker instances. (These are intended to resemble functions, but in fact the current implementation simply presents the classes.) Iterating over a captured snapshot defends against container modifications during traversal. The term 'snapshot' reminds the coder that a new instance created during traversal will not be considered. To defend against instance deletion during traversal, a snapshot stores std::weak_ptrs which it lazily dereferences, skipping on the fly any that have expired. Dereferencing instance_snapshot::iterator gets you a reference rather than a pointer. Because some use cases want to delete all existing instances, add an instance_snapshot::deleteAll() method that extracts the pointer. Those cases used to require explicitly copying instance pointers into a separate container; instance_snapshot() now takes care of that. It remains the caller's responsibility to ensure that all instances of that LLInstanceTracker subclass were allocated on the heap. Replace unkeyed static LLInstanceTracker::getInstance(T*) -- which returned nullptr if that instance had been destroyed -- with new getWeak() method returning std::weak_ptr<T>. Caller must detect expiration of that weak_ptr. Adjust tests accordingly. Use of std::weak_ptr to detect expired instances requires engaging std::shared_ptr in the constructor. We now store shared_ptrs in the static containers (std::map for keyed, std::set for unkeyed). Make LLInstanceTrackerBase a template parameterized on the type of the static data it manages. For that reason, hoist static data class declarations out of the class definitions to an LLInstanceTrackerStuff namespace. Remove the static atomic sIterationNestDepth and its methods incrementDepth(), decrementDepth() and getDepth(), since they were used only to forbid creation and destruction during traversal. Add a std::mutex to static data. Introduce an internal LockStatic class that locks the mutex while providing a pointer to static data, making that the only way to access the static data. The LLINSTANCETRACKER_DTOR_NOEXCEPT macro goes away because we no longer expect ~LLInstanceTracker() to throw an exception in test programs. That affects LLTrace::StatBase as well as LLInstanceTracker itself. Adapt consumers to the new LLInstanceTracker API.
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- Mar 24, 2020
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David Parks authored
Fix for bad fullbright shiny shininess values and inconsistency between materialF and fullbrightShinyF
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- Nov 22, 2019
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Michael Pohoreski (Ptolemy Linden) authored
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- Nov 15, 2019
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Michael Pohoreski (Ptolemy Linden) authored
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- Nov 12, 2019
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andreykproductengine authored
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- Oct 16, 2019
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andreykproductengine authored
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- Aug 30, 2019
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Graham Linden authored
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- Aug 13, 2019
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andreykproductengine authored
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- Aug 12, 2019
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Graham Linden authored
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Nat Goodspeed authored
Simplify LLSingleton::SingletonLifetimeManager to SingletonInitializer: that struct has not been responsible for deletion ever since LLSingletonBase acquired dependency-ordered deleteAll(). Move SingletonData::mInitState changes from SingletonLifetimeManager to constructSingleton() method. Similarly, constructSingleton() now sets SingletonData::mInstance instead of making its caller store the pointer. Add variadic arguments to LLSingleton::constructSingleton() so we can reuse it for LLParamSingleton. Add finishInitializing() method to encapsulate logic reused for getInstance()'s INITIALIZING and DELETED cases. Make LLParamSingleton a subclass of LLSingleton, just as LLLockedSingleton is a subclass of LLParamSingleton. Make LLParamSingleton a friend of LLSingleton, so it can access private members of LLSingleton without also granting access to any DERIVED_CLASS subclass. This eliminates the need for protected getInitState(). LLParamSingleton::initParamSingleton() reuses LLSingleton::constructSingleton() and finishInitializing(). Its getInstance() method completely replaces LLSingleton::getInstance(): in most EInitStates, LLParamSingleton::getInstance() is an error. Use a std::mutex to serialize calls to LLParamSingleton::initParamSingleton() and getInstance(). While LLSingleton::getInstance() relies on the "initialized exactly once" guarantee for block-scope static declarations, LLParamSingleton cannot rely on the same mechanism. LLLockedSingleton is now a very succinct subclass of LLParamSingleton -- they have very similar functionality. Giving the LLSINGLETON() macro variadic arguments eliminates the need for a separate LLPARAMSINGLETON() macro, while continuing to support existing usage.
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- Aug 11, 2019
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andreykproductengine authored
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- Aug 10, 2019
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andreykproductengine authored
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- Aug 05, 2019
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Graham Linden authored
Provide method of storing joint indices sep from weight data for faster runtime processing.
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- Jul 29, 2019
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andreykproductengine authored
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- Jul 25, 2019
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andreykproductengine authored
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- Jul 23, 2019
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Graham Linden authored
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting.
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- Jul 22, 2019
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Graham Linden authored
Remove binding and use of glIsShader for now (only useful for avoiding warnings about deleting shader objects re-used across programs).
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Graham Linden authored
Make vograss objects set their face vert/index counts to 0 when setting the number of blades to 0 to disable rendering so we don't allocate space and then skip setting it up with actual index data in getGeometry.
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- Jul 16, 2019
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Graham Linden authored
Fix broken throttling of sky/envmap updates.
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Graham Linden authored
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- Jul 15, 2019
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Graham Linden authored
Add code to force a usage hint when VBOs are disabled and make useBVOs reflect that as well.
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- Jul 12, 2019
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Graham Linden authored
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
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- Jun 28, 2019
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Graham Linden authored
Convince Geenzo code to get a little DeMorgan in it. Trophy Unlocked: make all alpha textures partcipate in picking.
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- Jun 03, 2019
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Graham Linden authored
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
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- May 21, 2019
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Graham Linden authored
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
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- May 09, 2019
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Graham Linden authored
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often.
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- May 07, 2019
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Graham Linden authored
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
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- May 02, 2019
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Graham Linden authored
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
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- Apr 10, 2019
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Geenz authored
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340
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Geenz authored
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340
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- Apr 02, 2019
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Graham Linden authored
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- Apr 01, 2019