- Aug 12, 2016
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Brad Payne (Vir Linden) authored
MAINT-6631 - reluctantly, added support for animation of collision volumes, to avoid breaking existing content.
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- Jul 11, 2016
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Brad Payne (Vir Linden) authored
SL-242 - more tweaks around alt eyes and wings. Alt eyes are now parented to face root, and alt eyes animate along with the original eyes inside the LLHeadRotMotion code.
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- Jun 29, 2016
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Brad Payne (Vir Linden) authored
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- Jun 24, 2016
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Brad Payne (Vir Linden) authored
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- Jun 15, 2016
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Brad Payne (Vir Linden) authored
MAINT-6380, SL-399 - vertical flicker related to joint offsets for mPelvis. Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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- Jun 13, 2016
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Brad Payne (Vir Linden) authored
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- Apr 29, 2016
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Brad Payne (Vir Linden) authored
SL-375, SL-378 - rudimentary logging info to list joint offsets during mesh import. dae_tool.py work to enable joint offset tweaking.
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- Apr 22, 2016
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Brad Payne (Vir Linden) authored
SL-374 - don't allow sliders to modify joint positions if there's already a mesh-imposed override in place.
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- Apr 18, 2016
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Brad Payne (Vir Linden) authored
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- Apr 08, 2016
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Brad Payne (Vir Linden) authored
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- Mar 25, 2016
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Brad Payne (Vir Linden) authored
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- Mar 22, 2016
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Brad Payne (Vir Linden) authored
SL-276, SL-344 - Skeleton and slider updates including new face joints to enable nose, eye slider controls. Increased max joint count.
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- Mar 10, 2016
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Brad Payne (Vir Linden) authored
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Aura Linden authored
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Brad Payne (Vir Linden) authored
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- Feb 26, 2016
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Brad Payne (Vir Linden) authored
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- Feb 23, 2016
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Aura Linden authored
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Brad Payne (Vir Linden) authored
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- Feb 17, 2016
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Aura Linden authored
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- Feb 12, 2016
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Brad Payne (Vir Linden) authored
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- Feb 03, 2016
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Brad Payne (Vir Linden) authored
SL-333 work - attachment joints now get a valid mJointNum, more checking on valid joint num values. Also reduced log spam slightly.
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Brad Payne (Vir Linden) authored
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- Jan 26, 2016
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Brad Payne (Vir Linden) authored
SL-315 WIP - added callstack info to joint debugging. Made joint debugging run-time configurable via debug setting DebugAvatarJoints
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- Jan 14, 2016
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Brad Payne (Vir Linden) authored
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- Dec 15, 2015
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Brad Payne (Vir Linden) authored
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- Dec 08, 2015
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Aura Linden authored
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- Nov 25, 2015
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Brad Payne (Vir Linden) authored
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- Nov 17, 2015
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Brad Payne (Vir Linden) authored
SL-271 WIP, SL-201 WIP - add support for end point to joints, use for debug rendering display to show bones.
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- Nov 13, 2015
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Aura Linden authored
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- Nov 11, 2015
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Aura Linden authored
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- Nov 10, 2015
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Oz Linden authored
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- Nov 04, 2015
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Brad Payne (Vir Linden) authored
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- Oct 29, 2015
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Brad Payne (Vir Linden) authored
SL-114 WIP - constrain uploaded meshes based on max joints per mesh. Set max joints per mesh to 110. Also fixed some uninitialized members of LLModelLoader.
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- Oct 16, 2015
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Brad Payne (Vir Linden) authored
SL-234 WIP - Track which joints are part of base skeleton, remap non-base ones when not being rendered.
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- Oct 06, 2015
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Glenn Glazer authored
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Glenn Glazer authored
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Glenn Glazer authored
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- Oct 05, 2015
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Glenn Glazer authored
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Glenn Glazer authored
--HG-- branch : develop
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- Oct 02, 2015
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Brad Payne (Vir Linden) authored
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