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  1. Feb 06, 2019
    • Graham Linden's avatar
      SL-10478 · 8890c323
      Graham Linden authored
      Fix side-effects of having both sun and moon as potential directional light contributors.
      We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
      and pass the moonlight color/di independently.
      
      Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
      8890c323
  2. Feb 01, 2019
    • Graham Linden's avatar
      SL-9996, SL-1130, SL-5546 · 5a8610cc
      Graham Linden authored
      Fix bug with setting texture matrix for rigged mesh.
      
      Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.
      
      Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
      (we can no longer depend on them being mutex to each other).
      5a8610cc
  3. Jan 25, 2019
    • Graham Linden's avatar
      SL-10303, SL-10414 · 431a26c1
      Graham Linden authored
      Fix positioning of sun/moon discs w.r.t atmo haze glow.
      
      Disable killing glow when sun is not up.
      431a26c1
  4. Jan 24, 2019
    • Graham Linden's avatar
      SL-10276 · 966dc7fc
      Graham Linden authored
      SL-9851
      
      Fix cloud shaders to ignore clouds when cloud_scale is 0.
      
      Fix creation of heavenly body geo to avoid degenerate vector math
      and not randomly flip orientation when crossing zenith.
      
      Add sun_up_factor to eliminate sun glow around moon when sun is down.
      966dc7fc
  5. Nov 10, 2015
  6. Mar 29, 2013
  7. Jan 30, 2012
  8. Sep 16, 2011
  9. Sep 15, 2011
  10. Aug 17, 2011
  11. Aug 08, 2011
  12. May 31, 2011
  13. May 19, 2011
  14. Oct 06, 2010
  15. Sep 21, 2010
  16. Aug 24, 2010
  17. Feb 27, 2008
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