- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Sep 20, 2010
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David Parks authored
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David Parks authored
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position).
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David Parks authored
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David Parks authored
Use tcmalloc for windows (gives auto-magical 16-byte alignment whenever needed, much faster than Visual C++ malloc).
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David Parks authored
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- Sep 16, 2010
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Nyx (Neal Orman) authored
backing out patch from SNOW-606 as it breaks the build on our linux build machines. Can be re-applied when our build machines get an updated version of libuuid.
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- Sep 15, 2010
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Matthew Breindel (Falcon) authored
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- Sep 14, 2010
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Nyx (Neal Orman) authored
Updating cmake to ensure that linux uses the non-stub version of convex decomp. Code reviewed by Falcon
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- Sep 13, 2010
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Nyx (Neal Orman) authored
pushing fix for glod to work on linux.
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- Sep 10, 2010
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David Parks authored
Added test code for volume raycast octree and fixed a crash in render cost calculation when selecting trees/grass. Reviewed by jwolk.
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- Sep 09, 2010
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 08, 2010
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Nyx (Neal Orman) authored
Patch taken from JIRA, committing locally to fix our project branch. Code reviewed by Nyx / Brad
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- Sep 03, 2010
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Nyx (Neal Orman) authored
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Nyx (Neal Orman) authored
Another typo - was disabling the UI, whether the debug option was true or false simple copy/paste error.
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Nyx (Neal Orman) authored
Fixing a typo in my previous patch - want to use setRenderTypeMask instead of andRenderTypeMask. Deminimis change, no review
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Nyx (Neal Orman) authored
minor cleanup and fixing the linux build.
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- Sep 02, 2010
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David Parks authored
Fix for crash when loading models (Don't hit UI from the main thread). Added asserts to LLFastTimer to verify main thread use only.
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- Sep 01, 2010
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Nyx (Neal Orman) authored
tweaked some numbers that were incorrect when I originally wrote the algorithm deminimis change, no review
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Nyx (Neal Orman) authored
First pass - uses the new algorithm to hopefully be more accurate of render load on low-end machines. Also accounts for mesh complexity, including if a mesh is weighted or non-weighted. Code reviewed by davep
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- Aug 31, 2010
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David Parks authored
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Eli Linden authored
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Eli Linden authored
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Tofu Linden authored
Probably a regression from the prevalidator rework - was enforcing non-negative int when precision=0 (i.e. non-float), should have been enforcing only full int range.
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- Aug 30, 2010
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Aimee Linden authored
Fix double definition of create_jump_keys="true" introduced in the fix for VWR-20724 to pass coding policy check.
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- Aug 27, 2010
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Aleric Inglewood authored
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- Aug 26, 2010
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Merov Linden authored
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Merov Linden authored
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David Parks authored
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David Parks authored
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David Parks authored
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Nyx (Neal Orman) authored
gcc doesn't like passing NULL where you mean FALSE. This unsticks the linux build. de-minimis change, no review.
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David Parks authored
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David Parks authored
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Nyx (Neal Orman) authored
upon further review, falcon determined this fix was unnecessary.
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Nyx (Neal Orman) authored
code reviewed by davep and falcon
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Aimee Linden authored
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