- Nov 15, 2011
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David Parks authored
SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation ring, committing to debug elsewhere
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- Nov 10, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Nov 09, 2011
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David Parks authored
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- Nov 08, 2011
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David Parks authored
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirement and llvetor4a et al)
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2652 Fix for black bands in high-res normal maps (break normal map generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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Oz Linden authored
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Oz Linden authored
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- Nov 07, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some render targets not getting allocated when needed.
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- Nov 04, 2011
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eli authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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eli authored
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- Nov 03, 2011
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David Parks authored
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- Nov 02, 2011
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David Parks authored
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David Parks authored
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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David Parks authored
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David Parks authored
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- Nov 01, 2011
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David Parks authored
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David Parks authored
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David Parks authored
SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of float on varying parameters).
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- Oct 31, 2011