- Oct 26, 2020
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Andrey Kleshchev authored
Contribution
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- Apr 19, 2019
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Graham Linden authored
Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.
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- Nov 10, 2015
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Oz Linden authored
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- May 30, 2013
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David Parks authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Feb 13, 2012
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David Parks authored
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- Feb 10, 2012
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David Parks authored
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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- Nov 02, 2011
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David Parks authored
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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- Sep 29, 2011
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David Parks authored
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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- Sep 24, 2011
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David Parks authored
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- Sep 16, 2011
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David Parks authored
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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David Parks authored
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- Aug 19, 2011
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Oz Linden authored
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- Aug 11, 2011
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David Parks authored
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- Aug 10, 2011
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David Parks authored
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David Parks authored
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- Jul 29, 2011
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David Parks authored
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available). Reviewed by Leslie
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- May 31, 2011
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David Parks authored
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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- May 30, 2011
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David Parks authored
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- Oct 06, 2010
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David Parks authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 24, 2010
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Nat Goodspeed authored
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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- Feb 27, 2008
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Brad Kittenbrink authored
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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