- Aug 06, 2019
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Graham Linden authored
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
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- Aug 05, 2019
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Graham Linden authored
Provide method of storing joint indices sep from weight data for faster runtime processing.
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- Jul 24, 2019
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andreykproductengine authored
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- Feb 06, 2019
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Brad Payne (Vir Linden) authored
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- Feb 05, 2019
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Brad Payne (Vir Linden) authored
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- Sep 28, 2018
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Brad Payne (Vir Linden) authored
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- Sep 07, 2018
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Oz Linden authored
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- Sep 05, 2018
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Oz Linden authored
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- Aug 08, 2018
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Brad Payne (Vir Linden) authored
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- Jul 26, 2018
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andreykproductengine authored
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- Jun 04, 2018
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Brad Payne (Vir Linden) authored
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- Jun 01, 2018
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Brad Payne (Vir Linden) authored
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- May 14, 2018
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Brad Payne (Vir Linden) authored
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- Apr 24, 2018
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Brad Payne (Vir Linden) authored
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- Apr 20, 2018
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Brad Payne (Vir Linden) authored
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- Apr 13, 2018
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Brad Payne (Vir Linden) authored
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- Dec 20, 2017
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Brad Payne (Vir Linden) authored
MAINT-8104 - make pausing of wireframe updates a little smarter - waits for a couple of frames to make sure state is current before starting to skip LLRiggedVolume::update()
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- Nov 17, 2017
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Brad Payne (Vir Linden) authored
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- Nov 16, 2017
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Brad Payne (Vir Linden) authored
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- Aug 04, 2017
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Brad Payne (Vir Linden) authored
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Brad Payne (Vir Linden) authored
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- Jul 28, 2017
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Brad Payne (Vir Linden) authored
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- Jul 04, 2017
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andreykproductengine authored
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- Jun 16, 2017
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Brad Payne (Vir Linden) authored
SL-697 - global scale function for LLControlAvatar, to support arbitrary scaling of animated objects. Not currently used.
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- Jun 06, 2017
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Brad Payne (Vir Linden) authored
MAINT-7466 - added more verbose logging of animation issues found by the viewer, including invalid joints. Flag the asset id now.
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- Mar 31, 2017
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Brad Payne (Vir Linden) authored
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- Mar 29, 2017
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Brad Payne (Vir Linden) authored
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- Nov 04, 2016
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Brad Payne (Vir Linden) authored
SL-524 - resetSkeleton() now includes collision volume joint positions. Also removed no-longer-needed LLJoint::mId field
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- Oct 27, 2016
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Brad Payne (Vir Linden) authored
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- Sep 22, 2016
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andreykproductengine authored
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- Sep 05, 2016
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andreykproductengine authored
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- Sep 02, 2016
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Brad Payne (Vir Linden) authored
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- Sep 01, 2016
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andreykproductengine authored
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- Aug 12, 2016
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Brad Payne (Vir Linden) authored
MAINT-6631 - reluctantly, added support for animation of collision volumes, to avoid breaking existing content.
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- Jul 11, 2016
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Brad Payne (Vir Linden) authored
SL-242 - more tweaks around alt eyes and wings. Alt eyes are now parented to face root, and alt eyes animate along with the original eyes inside the LLHeadRotMotion code.
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- Jun 29, 2016
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Brad Payne (Vir Linden) authored
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- Jun 24, 2016
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Brad Payne (Vir Linden) authored
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- Jun 15, 2016
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Brad Payne (Vir Linden) authored
MAINT-6380, SL-399 - vertical flicker related to joint offsets for mPelvis. Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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- Jun 13, 2016
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Brad Payne (Vir Linden) authored
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- Jun 07, 2016
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Brad Payne (Vir Linden) authored
SL-395 - support scale overrides (currently no way to get these into a dae, so the actual scale values are fabricated at run-time based on the joint name)
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