- Oct 18, 2011
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David Parks authored
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- Oct 16, 2011
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David Parks authored
SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (workaround for prevalent driver bug)
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- Oct 14, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Oct 13, 2011
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Aaron Stone authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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David Parks authored
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- Oct 12, 2011
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Aaron Stone authored
EXP-625 Speed up initial outfit copy and avatar bake by moving initial gesture copy to LLAppearangeMgr::onFirstFullyVisible().
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David Parks authored
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David Parks authored
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- Oct 11, 2011
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Aaron Stone authored
EXP-625 Subtle change to get the initial avatar on the screen a little faster, then get to the gestures.
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Aaron Stone authored
EXP-625 No longer stuck as a cloud on initial login by fixing logic around fetching library items from the Inventory capabilities.
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David Parks authored
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David Parks authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Oz Linden authored
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Jonathan Yap authored
Changed covenant and debug panes per Oz's request. Covenant is taller; Restart buttons are moved to the right.
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David Parks authored
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
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- Oct 07, 2011
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David Parks authored
SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (and fix for assertion when rendering model import preview)
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David Parks authored
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Jonathan Yap authored
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David Parks authored
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Oz Linden authored
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Oz Linden authored
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David Parks authored
- don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices
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- Oct 06, 2011