- Nov 16, 2011
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Leslie Linden authored
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
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David Parks authored
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David Parks authored
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Leslie Linden authored
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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- Nov 15, 2011
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Leslie Linden authored
SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code doesn't support for anti-aliasing
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Leslie Linden authored
SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up the eyeball texture for Mac OS Lion
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation ring, committing to debug elsewhere
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David Parks authored
SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask)
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- Nov 14, 2011
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David Parks authored
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David Parks authored
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- Nov 11, 2011
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Leslie Linden authored
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and some assorted shader cleanup from changeset e156c46db1b2
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Leslie Linden authored
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Leslie Linden authored
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David Parks authored
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- Nov 10, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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- Nov 09, 2011
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David Parks authored
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- Nov 08, 2011
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David Parks authored
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirement and llvetor4a et al)
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2652 Fix for black bands in high-res normal maps (break normal map generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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Oz Linden authored
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Oz Linden authored
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- Nov 07, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some render targets not getting allocated when needed.
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- Nov 04, 2011
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eli authored
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David Parks authored
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David Parks authored
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David Parks authored
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