- Jun 01, 2013
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Graham Madarasz authored
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Graham Madarasz authored
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- Apr 30, 2013
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Graham Madarasz authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Sep 03, 2012
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Don Kjer authored
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- Oct 13, 2010
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Oz Linden authored
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- Sep 21, 2010
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Brad Payne (Vir Linden) authored
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- Aug 13, 2010
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Oz Linden authored
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- Jul 22, 2010
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Loren Shih authored
Changed some uses of cameraCustomizeAvatar as appropriate.
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- Jun 15, 2010
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Loren Shih authored
#ifdef'd a bunch of llinfos spam to not show up in release mode. Removed some other legacy comments.
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- May 13, 2010
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Loren Shih authored
Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
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- May 11, 2010
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Loren Shih authored
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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- Mar 23, 2010
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Loren Shih authored
First check-in; only compiles, nothing more.
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- Nov 13, 2009
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brad kittenbrink authored
and reduce unnecessary dependencies and incredibuild wedging. Hopefully in the long run this will reduce build time. Also cleaned up a lot of header file usage to conform better to the coding standard. reviewed by james and steve.
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- Nov 11, 2009
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Nyx (Neal Orman) authored
removed ambiguous parameter "set_by_user" from many places in codebase, renaming it to be upload_bake, which is a more accurate descriptor. This allowed me to see several inconsistencies in how this variable was being set - these errors were also fixed. User-visible result should be that baked textures are not reuploaded on changing avatar sex until the save button is pressed. primary win here is code clarity. Code reviewed by Bigpapi.
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- Nov 09, 2009
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Nyx (Neal Orman) authored
problem was caused by triggering updateMeshTextures() every time visual params or textures were changed on your base avatar object. The latest structure makes the parameters and textures in the wearables authoritative, causing them to be copied to the avatar on a regular basis. This resulted in way too many callbacks to be registered while waiting for baked textures to be uploaded. Fixed by removing many calls to updateMeshTextures() and ensuring that it gets called every time an appropriate param or texture actually changes, or a wearable gets added/removed. This appears to cut the number of callbacks to a reasonable level. Code reviewed by Bigpapi.
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- Oct 29, 2009
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nyx@NyxTop authored
First round of fixes for trying to fix the visual param animations Code reviewed by Seraph
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- Oct 23, 2009
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Neal Orman authored
Two part fix: prevented the copying of wearable parameters to the avatar to trigger a rebake. Then: Called wearableUpdated every time a wearable was added/removed/replaced and ensured it properly invalidated the composite Confirmed working fix on developer machine. Code reviewed by Seraph.
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- Oct 21, 2009
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Loren Shih authored
No expected functionality change; this mostly contains cosmetic cleanup. Reviewed by: Nyx
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- Oct 16, 2009
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Neal Orman authored
merging in new wearable infrastructure to get a step closer to eventually supporting multiple wearables per type. Merge tested and compiles/working on linux and windows - no obvious regressions on appearance or appearance editor. Merge generated no conflicts due to being tested in fresh re-branch in avatar-pipeline/multiple-textures-12. Merge perfomed with following command: svn merge -r 136489:136510 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/multiple-textures-12 . Progress can be tracked in DEV-32551. -Nyx
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- Sep 22, 2009
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David Parks authored
Self reviewed.
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- Jul 10, 2009
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Xiaohong Bao authored
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- Jun 21, 2009
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Steven Bennetts authored
ignore-dead-branch
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