- Jul 27, 2011
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David Parks authored
SH-1990 Fix for redundantly applying some color scaling to sky and water (also add some snazzy specular bloom from the sun)
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David Parks authored
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David Parks authored
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- Jul 26, 2011
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David Parks authored
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Xiaohong Bao authored
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- Jul 25, 2011
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David Parks authored
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- Jul 24, 2011
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David Parks authored
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- Jul 22, 2011
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David Parks authored
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David Parks authored
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David Parks authored
SH-2031 Disable usage of glMapBuffer (again). Despite using MapBufferRange, this is still a source of frame stalls.
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David Parks authored
SH-2031 Followup to curl threading work -- don't start and stop the thread on every request, use a signal (cuts time spent in Pump IO down from 1-2 ms to 0.1ms)
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- Jul 21, 2011
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David Parks authored
Reviewed by Kelly
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David Parks authored
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David Parks authored
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David Parks authored
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- Jul 20, 2011
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David Parks authored
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David Parks authored
Reviewed by Leslie
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eli authored
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- Jul 19, 2011
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Leslie Linden authored
EXP-997 FIX -- Significant FPS degradation in 2.8.0 Beta on Mac equipped ATI video card * Disabled VBO's on mac to avoid stalls in renderer * Placed valid data into the padding between triangles in the vertex buffer to remove uninitialized craziness * Removed invalid rendering checks causing GL errors in debug mode Reviewed by davep
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Vadim ProductEngine authored
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Seth ProductEngine authored
Added a function for parsing a date string of specific format. Added strings defining the date format in Group Profile Land/Assets that should be localized.
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Nat Goodspeed authored
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Nat Goodspeed authored
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http://codereview.lindenlab.com/6510035/Nat Goodspeed authored
Instead of low-level open(O_CREAT | O_EXCL) loop on all platforms, use GetTempFileName() on Windows and mkstemp() elsewhere. Don't append a final newline to NamedTempFile: use caller's data literally. Tweak a couple comments.
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- Jul 18, 2011
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eli authored
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eli authored
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David Parks authored
SH-2031 Fix for shadow render targets using inappropriate shader for occlusion culling resulting in objects popping in and out of the shadow map.
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David Parks authored
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Oz Linden authored
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Oz Linden authored
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- Jul 17, 2011
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Nat Goodspeed authored
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David Parks authored
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
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- Jul 16, 2011
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Nat Goodspeed authored
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Nat Goodspeed authored
Consider this pathname for llsdserialize_test.cpp: C:\nats\indra\llcommon\tests\llsdserialize_test.cpp Embed that in a Python string literal: 'C:\nats\indra\llcommon\tests\llsdserialize_test.cpp' and you get a string containing: C: ats\indra\llcommon ests\llsdserialize_test.cpp where the \n became a newline and the \t became a tab character. Hopefully Python raw-string syntax r'C:\etc\etc' works better.
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- Jul 15, 2011
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Nat Goodspeed authored
In this case, the Python code in question is being written from a C++ string literal to a temp script file in a platform-dependent temp directory -- so the Python __file__ value tells you nothing about the location of the repository checkout. Embedding __FILE__ from the containing C++ source file works better.
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jenn authored
After review and testing, realized that 'WatchdogEnabled' is actually true to its name, and is a boolean, not a timeout value. 'MainloopTimeoutDefault' is the actual timeout value. Updated descriptions and values accordingly to set Watchdog timeout to 60 seconds.
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Aaron Stone authored
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Nat Goodspeed authored
And at that point, the Python logic needed to bring in the llsd module is big enough to warrant capturing it in a separate string variable common to multiple tests.
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Oz Linden authored
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Nat Goodspeed authored
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