Skip to content
Snippets Groups Projects
Commit b26ff4b4 authored by David Parks's avatar David Parks
Browse files

SH-2031 Fix for bad vertex shader/fragment shader varying usage.

parent 0ebf271a
No related branches found
No related tags found
No related merge requests found
...@@ -10,6 +10,7 @@ ...@@ -10,6 +10,7 @@
void main() void main()
{ {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0; gl_TexCoord[0] = gl_MultiTexCoord0;
} }
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment