- Aug 17, 2020
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Rye Mutt authored
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- Aug 16, 2020
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Rye Mutt authored
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- Jun 11, 2020
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Dave Houlton authored
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- May 02, 2019
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Graham Linden authored
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
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- Feb 01, 2019
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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- Nov 10, 2015
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Oz Linden authored
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- Mar 19, 2014
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David Parks authored
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- Oct 21, 2013
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Graham Linden authored
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- Oct 10, 2013
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David Parks authored
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David Parks authored
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- Sep 26, 2013
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Graham Linden authored
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Graham Linden authored
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- Sep 11, 2013
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Graham Linden authored
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- Aug 15, 2013
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Graham Linden authored
NORSPEC-349 make render targets use original formats when resizing impostors and fix alpha for deferred impostor shader
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Graham Linden authored
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- Aug 09, 2013
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Richard Linden authored
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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- Jun 24, 2013
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Graham Linden authored
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- Jun 18, 2013
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David Parks authored
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David Parks authored
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- Apr 30, 2013
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Graham Madarasz authored
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- Mar 29, 2013
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Graham Madarasz authored
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- Feb 21, 2013
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Graham Madarasz (Graham Linden) authored
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- Feb 20, 2013
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David Parks authored
MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
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- Dec 18, 2012
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David Parks authored
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- Sep 20, 2012
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David Parks authored
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- Sep 19, 2012
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Nyx Linden authored
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- Sep 10, 2012
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William Todd Stinson authored
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- Jul 18, 2012
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David Parks authored
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David Parks authored
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- Jun 15, 2012
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callum authored
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- Jun 13, 2012
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David Parks authored
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- Sep 01, 2012
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Nicky authored
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- May 25, 2012
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David Parks authored
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- May 24, 2012
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David Parks authored
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- May 22, 2012
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David Parks authored
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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- Mar 02, 2012
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David Parks authored
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- Dec 07, 2011
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David Parks authored
SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase.
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- Oct 04, 2011
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David Parks authored
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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