- Sep 30, 2011
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David Parks authored
SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24)
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David Parks authored
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David Parks authored
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David Parks authored
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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David Parks authored
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off)
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- Sep 29, 2011
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David Parks authored
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David Parks authored
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David Parks authored
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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David Parks authored
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 28, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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- Sep 27, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 26, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings
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David Parks authored
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David Parks authored
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David Parks authored
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- Sep 25, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
SH-2244 Fix for crash when transparent water disabled (silently ignore setting when basic shaders enabled)
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- Sep 24, 2011
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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David Parks authored
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