- Jul 16, 2013
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Graham Linden authored
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Graham Linden authored
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- Jul 15, 2013
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Graham Linden authored
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- Jul 12, 2013
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Graham Linden authored
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Graham Linden authored
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- Jul 11, 2013
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Graham Madarasz (Graham) authored
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Graham Madarasz (Graham) authored
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- Jul 10, 2013
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Graham Linden authored
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- Jul 03, 2013
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Graham Linden authored
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David Parks authored
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Graham Linden authored
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying texture gamma corrections to spot inputs
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Graham Linden authored
NORSPEC-295 make a deferred path version of fullbright alpha mask shader so we can included gamma ops
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- Jul 02, 2013
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Graham Linden authored
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David Parks authored
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- Jun 26, 2013
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David Parks authored
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David Parks authored
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- Jun 25, 2013
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David Parks authored
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- Jun 24, 2013
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Graham Linden authored
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- Jun 21, 2013
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David Parks authored
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- Jun 20, 2013
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Graham Linden authored
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- Jun 19, 2013
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David Parks authored
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- Jun 18, 2013
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David Parks authored
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- Jun 13, 2013
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David Parks authored
NORSPEC-261 No more magic numbers, parity between forward and deferred rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit).
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David Parks authored
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David Parks authored
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David Parks authored
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Oz Linden authored
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- Jun 10, 2013
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David Parks authored
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Graham Madarasz authored
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- Jun 09, 2013
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Graham Madarasz authored
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Graham Madarasz authored
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- Jun 05, 2013
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David Parks authored
NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly used and glossiness bludgeoning environment intensity. Reviewed/written by Graham.
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Graham Madarasz authored
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Graham Madarasz authored
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Graham Madarasz authored
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Graham Madarasz authored
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- Jun 03, 2013
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David Parks authored
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David Parks authored
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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- May 31, 2013
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David Parks authored
NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with advanced lighting enabled.
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- May 30, 2013
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David Parks authored
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