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- Apr 25, 2019
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Graham Linden authored
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc.
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
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Graham Linden authored
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
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- Apr 24, 2019
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Graham Linden authored
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1.
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- Apr 23, 2019
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Rider Linden authored
SL-10901, SL-10946
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Graham Linden authored
Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass.
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Graham Linden authored
Bias shadow sampling and allow control of how dark shadows are (clamped ambient).
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Graham Linden authored
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Graham Linden authored
Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present.
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Rider Linden authored
SL-1491
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Graham Linden authored
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts.
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- Apr 22, 2019
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Rider Linden authored
SL-10996, SL-10997, SL-10970, SL-10967, SL-10856
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Graham Linden authored
Restore light sum loops to fix broken ambient.
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Graham Linden authored
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maxim_productengine authored
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- Apr 19, 2019
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Graham Linden authored
Remove all refs to now unused calcFragAtmospherics.
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Graham Linden authored
All paths now use the same atmospheric transport calcs.
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Graham Linden authored
Revert fix for 10901 because knock-on is causing other issues.
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Graham Linden authored
Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.
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- Apr 18, 2019
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Rider Linden authored
SL-10966
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Graham Linden authored
Don't re-range density multiplier twice.
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Rider Linden authored
Fix merge error from 6.2.1 EAM merge.
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Graham Linden authored
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Rider Linden authored
SL-10967
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Graham Linden authored
Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
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Rider Linden authored
SL-10966
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Graham Linden authored
Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range. Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug).
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Rider Linden authored
SL-10983 [EEP] Add a search box to the "My Environments" floater
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Rider Linden authored
SL-10988
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Graham Linden authored
Make moon disc image render only if current or previous textures are available.
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maxim_productengine authored
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- Apr 17, 2019
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Rider Linden authored
SL-10957 [EEP] Add Reset button to revert to shared environment
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Graham Linden authored
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Nat Goodspeed authored
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Nat Goodspeed authored
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- Apr 16, 2019
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Graham Linden authored
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maxim_productengine authored
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- Apr 15, 2019
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Graham Linden authored
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
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