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/** 
 * @file llrender.cpp
 * @brief LLRender implementation
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llrender.h"
#include "llvertexbuffer.h"
#include "llimagegl.h"
#include "llrendertarget.h"
#include "lltexture.h"
// Handy copies of last good GL matrices
F64	gGLModelView[16];
F64	gGLLastModelView[16];
F64 gGLLastProjection[16];
F64 gGLProjection[16];
S32	gGLViewport[4];

U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;

static const U32 LL_NUM_TEXTURE_LAYERS = 32; 
static GLenum sGLTextureType[] =
{
	GL_TEXTURE_2D,
	GL_TEXTURE_RECTANGLE_ARB,
	GL_TEXTURE_CUBE_MAP_ARB,
	GL_TEXTURE_2D_MULTISAMPLE
};

static GLint sGLAddressMode[] =
{	
	GL_REPEAT,
	GL_MIRRORED_REPEAT,
	GL_CLAMP_TO_EDGE
};

static GLenum sGLCompareFunc[] =
{
	GL_NEVER,
	GL_ALWAYS,
	GL_LESS,
	GL_LEQUAL,
	GL_EQUAL,
	GL_NOTEQUAL,
	GL_GEQUAL,
	GL_GREATER
};

const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;

static GLenum sGLBlendFactor[] =
{
	GL_ONE,
	GL_ZERO,
	GL_DST_COLOR,
	GL_SRC_COLOR,
	GL_ONE_MINUS_DST_COLOR,
	GL_ONE_MINUS_SRC_COLOR,
	GL_DST_ALPHA,
	GL_SRC_ALPHA,
	GL_ONE_MINUS_DST_ALPHA,
	GL_ONE_MINUS_SRC_ALPHA,

	GL_ZERO // 'BF_UNDEF'
LLTexUnit::LLTexUnit(S32 index)
: mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT), 
mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
mHasMipMaps(false)
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	llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS);
//static
U32 LLTexUnit::getInternalType(eTextureType type)
	return sGLTextureType[type];
void LLTexUnit::refreshState(void)
	// We set dirty to true so that the tex unit knows to ignore caching
	// and we reset the cached tex unit state

	glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);

	//
	// Per apple spec, don't call glEnable/glDisable when index exceeds max texture units
	// http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html
	//
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	bool enableDisable = (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE;
	if (mCurrTexType != TT_NONE)
		if (enableDisable)
		{
			glEnable(sGLTextureType[mCurrTexType]);
		}
		
		glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture);
		if (enableDisable)
		{
			glDisable(GL_TEXTURE_2D);
		}
		
		glBindTexture(GL_TEXTURE_2D, 0);	
	}

	if (mCurrBlendType != TB_COMBINE)
	{
		setTextureBlendType(mCurrBlendType);
	}
	else
	{
		setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false);
		setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true);
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	if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
		glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
		gGL.mCurrTextureUnitIndex = mIndex;
	}
}

void LLTexUnit::enable(eTextureType type)
	if (mIndex < 0) return;

	if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
	{
		activate();
		if (mCurrTexType != TT_NONE && !gGL.mDirty)
		{
			disable(); // Force a disable of a previous texture type if it's enabled.
		}
		mCurrTexType = type;
		if (type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
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			mIndex < gGLManager.mNumTextureUnits)
		{
			glEnable(sGLTextureType[type]);
		}
	}
}

void LLTexUnit::disable(void)
{
	if (mIndex < 0) return;

	if (mCurrTexType != TT_NONE)
		activate();
		unbind(mCurrTexType);
		if (mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
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			mIndex < gGLManager.mNumTextureUnits)
		{
			glDisable(sGLTextureType[mCurrTexType]);
		}
		
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
	if (mIndex < 0) return false;

	gGL.flush();

	LLImageGL* gl_tex = NULL ;
	if (texture == NULL || !(gl_tex = texture->getGLTexture()))
		llwarns << "NULL LLTexUnit::bind texture" << llendl;
		return false;
	if (!gl_tex->getTexName()) //if texture does not exist
		//if deleted, will re-generate it immediately
		texture->forceImmediateUpdate() ;

		gl_tex->forceUpdateBindStats() ;
		return texture->bindDefaultImage(mIndex);
	//in audit, replace the selected texture by the default one.
	if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
	{
		if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
		{
			gl_tex->updateBindStats(gl_tex->mTextureMemory);
			return bind(LLImageGL::sHighlightTexturep.get());
		}
	}
	if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
	{
		activate();
		enable(gl_tex->getTarget());
		mCurrTexture = gl_tex->getTexName();
		glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
		if(gl_tex->updateBindStats(gl_tex->mTextureMemory))
		{
			texture->setActive() ;
			texture->updateBindStatsForTester() ;
		}
		mHasMipMaps = gl_tex->mHasMipMaps;
		if (gl_tex->mTexOptionsDirty)
		{
			gl_tex->mTexOptionsDirty = false;
			setTextureAddressMode(gl_tex->mAddressMode);
			setTextureFilteringOption(gl_tex->mFilterOption);
		}
	}
	return true;
}

bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
{
	stop_glerror();
	if (mIndex < 0) return false;

	if(!texture)
	{
		llwarns << "NULL LLTexUnit::bind texture" << llendl;
		return false;
	}

	if(!texture->getTexName())
	{
		if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName())
		{
			return bind(LLImageGL::sDefaultGLTexture) ;
		}
		return false ;
	}

	if ((mCurrTexture != texture->getTexName()) || forceBind)
		activate();
		enable(texture->getTarget());
		mCurrTexture = texture->getTexName();
		glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
		texture->updateBindStats(texture->mTextureMemory);		
		mHasMipMaps = texture->mHasMipMaps;
		{
			texture->mTexOptionsDirty = false;
			setTextureAddressMode(texture->mAddressMode);
			setTextureFilteringOption(texture->mFilterOption);
		}
	}
bool LLTexUnit::bind(LLCubeMap* cubeMap)
	if (mIndex < 0) return false;

	gGL.flush();

	if (cubeMap == NULL)
	{
		llwarns << "NULL LLTexUnit::bind cubemap" << llendl;
		return false;
	}

	if (mCurrTexture != cubeMap->mImages[0]->getTexName())
	{
		if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
		{
			activate();
			enable(LLTexUnit::TT_CUBE_MAP);
			mCurrTexture = cubeMap->mImages[0]->getTexName();
			glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
			mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
			cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory);
			if (cubeMap->mImages[0]->mTexOptionsDirty)
			{
				cubeMap->mImages[0]->mTexOptionsDirty = false;
				setTextureAddressMode(cubeMap->mImages[0]->mAddressMode);
				setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption);
			}
			llwarns << "Using cube map without extension!" << llendl;
			return false;
// LLRenderTarget is unavailible on the mapserver since it uses FBOs.
#if !LL_MESA_HEADLESS
bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
{
	if (mIndex < 0) return false;

	gGL.flush();

	if (bindDepth)
	{
		if (renderTarget->hasStencil())
		{
			llerrs << "Cannot bind a render buffer for sampling.  Allocate render target without a stencil buffer if sampling of depth buffer is required." << llendl;
		}

		bindManual(renderTarget->getUsage(), renderTarget->getDepth());
	}
	else
	{
		bindManual(renderTarget->getUsage(), renderTarget->getTexture());
	}

	return true;
}
bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
	if (mIndex < 0)  
	{
		return false;
	}
	if(mCurrTexture != texture)
	{
		gGL.flush();
		
		activate();
		enable(type);
		mCurrTexture = texture;
		glBindTexture(sGLTextureType[type], texture);
		mHasMipMaps = hasMips;
	}
	return true;
}

void LLTexUnit::unbind(eTextureType type)
{
	if (mIndex < 0) return;

	// Disabled caching of binding state.
	if (mCurrTexType == type)
	{
		gGL.flush();

		activate();
		mCurrTexture = 0;
		glBindTexture(sGLTextureType[type], 0);
	}
}

void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
{
	if (mIndex < 0 || mCurrTexture == 0) return;

	glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
	glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
	if (mCurrTexType == TT_CUBE_MAP)
		glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
	}
}

void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
	if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return;
	if (option == TFO_POINT)
	{
		glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
	}
	else
	{
		glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	}

	if (option >= TFO_TRILINEAR && mHasMipMaps)
	{
		glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
	} 
	else if (option >= TFO_BILINEAR)
	{
		glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	}
	else
	{
		glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
	}
	if (gGLManager.mHasAnisotropic)
	{
		if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
		{
			if (gGL.mMaxAnisotropy < 1.f)
			{
				glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy);

				llinfos << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << llendl ;
				gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ;
			}
			glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy);
		}
		else
			glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
}

void LLTexUnit::setTextureBlendType(eTextureBlendType type)
{
	// Do nothing if it's already correctly set.
	if (mCurrBlendType == type && !gGL.mDirty)
	activate();
	mCurrBlendType = type;
	S32 scale_amount = 1;
	switch (type) 
	{
		case TB_REPLACE:
			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
			break;
		case TB_ADD:
			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
			break;
		case TB_MULT:
			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
			break;
		case TB_MULT_X2:
			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
			scale_amount = 2;
			break;
		case TB_ALPHA_BLEND:
			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
			break;
		case TB_COMBINE:
			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
			break;
		default:
			llerrs << "Unknown Texture Blend Type: " << type << llendl;
			break;
	}
	setColorScale(scale_amount);
	setAlphaScale(1);
}

GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
{
	switch(src)
	{
		// All four cases should return the same value.
		case TBS_PREV_COLOR:
		case TBS_PREV_ALPHA:
		case TBS_ONE_MINUS_PREV_COLOR:
		case TBS_ONE_MINUS_PREV_ALPHA:
			return GL_PREVIOUS_ARB;

		// All four cases should return the same value.
		case TBS_TEX_COLOR:
		case TBS_TEX_ALPHA:
		case TBS_ONE_MINUS_TEX_COLOR:
		case TBS_ONE_MINUS_TEX_ALPHA:
			return GL_TEXTURE;

		// All four cases should return the same value.
		case TBS_VERT_COLOR:
		case TBS_VERT_ALPHA:
		case TBS_ONE_MINUS_VERT_COLOR:
		case TBS_ONE_MINUS_VERT_ALPHA:
			return GL_PRIMARY_COLOR_ARB;

		// All four cases should return the same value.
		case TBS_CONST_COLOR:
		case TBS_CONST_ALPHA:
		case TBS_ONE_MINUS_CONST_COLOR:
		case TBS_ONE_MINUS_CONST_ALPHA:
			return GL_CONSTANT_ARB;

		default:
			llwarns << "Unknown eTextureBlendSrc: " << src << ".  Using Vertex Color instead." << llendl;
			return GL_PRIMARY_COLOR_ARB;
	}
}

GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
{
	switch(src)
	{
		// All four cases should return the same value.
		case TBS_PREV_COLOR:
		case TBS_TEX_COLOR:
		case TBS_VERT_COLOR:
		case TBS_CONST_COLOR:
			return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;

		// All four cases should return the same value.
		case TBS_PREV_ALPHA:
		case TBS_TEX_ALPHA:
		case TBS_VERT_ALPHA:
		case TBS_CONST_ALPHA:
			return GL_SRC_ALPHA;

		// All four cases should return the same value.
		case TBS_ONE_MINUS_PREV_COLOR:
		case TBS_ONE_MINUS_TEX_COLOR:
		case TBS_ONE_MINUS_VERT_COLOR:
		case TBS_ONE_MINUS_CONST_COLOR:
			return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR;

		// All four cases should return the same value.
		case TBS_ONE_MINUS_PREV_ALPHA:
		case TBS_ONE_MINUS_TEX_ALPHA:
		case TBS_ONE_MINUS_VERT_ALPHA:
		case TBS_ONE_MINUS_CONST_ALPHA:
			return GL_ONE_MINUS_SRC_ALPHA;

		default:
			llwarns << "Unknown eTextureBlendSrc: " << src << ".  Using Source Color or Alpha instead." << llendl;
			return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
	}
}

void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha)
{
	if (mCurrBlendType != TB_COMBINE || gGL.mDirty)
	{
		mCurrBlendType = TB_COMBINE;
		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
	}

	// We want an early out, because this function does a LOT of stuff.
	if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2))
			|| (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty)
	// Get the gl source enums according to the eTextureBlendSrc sources passed in
	GLint source1 = getTextureSource(src1);
	GLint source2 = getTextureSource(src2);
	// Get the gl operand enums according to the eTextureBlendSrc sources passed in
	GLint operand1 = getTextureSourceType(src1, isAlpha);
	GLint operand2 = getTextureSourceType(src2, isAlpha);
	// Default the scale amount to 1
	S32 scale_amount = 1;
	GLenum comb_enum, src0_enum, src1_enum, src2_enum, operand0_enum, operand1_enum, operand2_enum;
	
	if (isAlpha)
	{
		// Set enums to ALPHA ones
		comb_enum = GL_COMBINE_ALPHA_ARB;
		src0_enum = GL_SOURCE0_ALPHA_ARB;
		src1_enum = GL_SOURCE1_ALPHA_ARB;
		src2_enum = GL_SOURCE2_ALPHA_ARB;
		operand0_enum = GL_OPERAND0_ALPHA_ARB;
		operand1_enum = GL_OPERAND1_ALPHA_ARB;
		operand2_enum = GL_OPERAND2_ALPHA_ARB;

		// cache current combiner
		mCurrAlphaOp = op;
		mCurrAlphaSrc1 = src1;
		mCurrAlphaSrc2 = src2;
	}
	else 
	{
		comb_enum = GL_COMBINE_RGB_ARB;
		src0_enum = GL_SOURCE0_RGB_ARB;
		src1_enum = GL_SOURCE1_RGB_ARB;
		src2_enum = GL_SOURCE2_RGB_ARB;
		operand0_enum = GL_OPERAND0_RGB_ARB;
		operand1_enum = GL_OPERAND1_RGB_ARB;
		operand2_enum = GL_OPERAND2_RGB_ARB;

		// cache current combiner
		mCurrColorOp = op;
		mCurrColorSrc1 = src1;
		mCurrColorSrc2 = src2;
	}

	switch(op)
	{
		case TBO_REPLACE:
			// Slightly special syntax (no second sources), just set all and return.
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
			glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
			glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
			(isAlpha) ? setAlphaScale(1) : setColorScale(1);
			return;

		case TBO_MULT:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
			break;

		case TBO_MULT_X2:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
			scale_amount = 2;
			break;

		case TBO_MULT_X4:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
			scale_amount = 4;
			break;

		case TBO_ADD:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD);
			break;

		case TBO_ADD_SIGNED:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD_SIGNED_ARB);
			break;

		case TBO_SUBTRACT:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_SUBTRACT_ARB);
			break;

		case TBO_LERP_VERT_ALPHA:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
			glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
			glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
			break;

		case TBO_LERP_TEX_ALPHA:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
			glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_TEXTURE);
			glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
			break;

		case TBO_LERP_PREV_ALPHA:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
			glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PREVIOUS_ARB);
			glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
			break;

		case TBO_LERP_CONST_ALPHA:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
			glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_CONSTANT_ARB);
			glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
			break;

		case TBO_LERP_VERT_COLOR:
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
			glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
			glTexEnvi(GL_TEXTURE_ENV, operand2_enum, (isAlpha) ? GL_SRC_ALPHA : GL_SRC_COLOR);
			break;

		default:
			llwarns << "Unknown eTextureBlendOp: " << op << ".  Setting op to replace." << llendl;
			// Slightly special syntax (no second sources), just set all and return.
			glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
			glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
			glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
			(isAlpha) ? setAlphaScale(1) : setColorScale(1);
			return;
	}

	// Set sources, operands, and scale accordingly
	glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
	glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
	glTexEnvi(GL_TEXTURE_ENV, src1_enum, source2);
	glTexEnvi(GL_TEXTURE_ENV, operand1_enum, operand2);
	(isAlpha) ? setAlphaScale(scale_amount) : setColorScale(scale_amount);
}

void LLTexUnit::setColorScale(S32 scale)
{
	if (mCurrColorScale != scale || gGL.mDirty)
	{
		mCurrColorScale = scale;
		glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
	}
}

void LLTexUnit::setAlphaScale(S32 scale)
{
	if (mCurrAlphaScale != scale || gGL.mDirty)
	{
		mCurrAlphaScale = scale;
		glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
	}
}

// Useful for debugging that you've manually assigned a texture operation to the correct 
// texture unit based on the currently set active texture in opengl.
void LLTexUnit::debugTextureUnit(void)
{
	if (mIndex < 0) return;

	GLint activeTexture;
	glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
	if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
	{
		U32 set_unit = (activeTexture - GL_TEXTURE0_ARB);
		llwarns << "Incorrect Texture Unit!  Expected: " << set_unit << " Actual: " << mIndex << llendl;
	}
}

LLLightState::LLLightState(S32 index)
: mIndex(index),
  mEnabled(false),
  mConstantAtten(1.f),
  mLinearAtten(0.f),
  mQuadraticAtten(0.f),
  mSpotExponent(0.f),
  mSpotCutoff(180.f)
{
	if (mIndex == 0)
	{
		mDiffuse.set(1,1,1,1);
		mSpecular.set(1,1,1,1);
	}

	mAmbient.set(0,0,0,1);
	mPosition.set(0,0,1,0);
	mSpotDirection.set(0,0,-1);

}

void LLLightState::enable()
{
	if (!mEnabled)
	{
		glEnable(GL_LIGHT0+mIndex);
		mEnabled = true;
	}
}

void LLLightState::disable()
{
	if (mEnabled)
	{
		glDisable(GL_LIGHT0+mIndex);
		mEnabled = false;
	}
}

void LLLightState::setDiffuse(const LLColor4& diffuse)
{
	if (mDiffuse != diffuse)
	{
		mDiffuse = diffuse;
		glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV);
	}
}

void LLLightState::setAmbient(const LLColor4& ambient)
{
	if (mAmbient != ambient)
	{
		mAmbient = ambient;
		glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV);
	}
}

void LLLightState::setSpecular(const LLColor4& specular)
{
	if (mSpecular != specular)
	{
		mSpecular = specular;
		glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV);
	}
}

void LLLightState::setPosition(const LLVector4& position)
{
	//always set position because modelview matrix may have changed
	mPosition = position;
	glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV);
}

void LLLightState::setConstantAttenuation(const F32& atten)
{
	if (mConstantAtten != atten)
	{
		mConstantAtten = atten;
		glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten);
	}
}

void LLLightState::setLinearAttenuation(const F32& atten)
{
	if (mLinearAtten != atten)
	{
		mLinearAtten = atten;
		glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten);
	}
}

void LLLightState::setQuadraticAttenuation(const F32& atten)
{
	if (mQuadraticAtten != atten)
	{
		mQuadraticAtten = atten;
		glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten);
	}
}

void LLLightState::setSpotExponent(const F32& exponent)
{
	if (mSpotExponent != exponent)
	{
		mSpotExponent = exponent;
		glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent);
	}
}

void LLLightState::setSpotCutoff(const F32& cutoff)
{
	if (mSpotCutoff != cutoff)
	{
		mSpotCutoff = cutoff;
		glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff);
	}
}

void LLLightState::setSpotDirection(const LLVector3& direction)
{
	//always set direction because modelview matrix may have changed
	mSpotDirection = direction;
	glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV);
}
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  : mDirty(false),
    mCount(0),
    mMode(LLRender::TRIANGLES),
    mCurrTextureUnitIndex(0),
    mMaxAnisotropy(0.f) 
{
	mBuffer = new LLVertexBuffer(immediate_mask, 0);
	mBuffer->allocateBuffer(4096, 0, TRUE);
	mBuffer->getVertexStrider(mVerticesp);
	mBuffer->getTexCoord0Strider(mTexcoordsp);
	mBuffer->getColorStrider(mColorsp);
	
	mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS);
	for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++)
	{
		mTexUnits.push_back(new LLTexUnit(i));
	}
	mDummyTexUnit = new LLTexUnit(-1);

	for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i)
	{
		mLightState.push_back(new LLLightState(i));
	}

	for (U32 i = 0; i < 4; i++)
	{
		mCurrColorMask[i] = true;
	}

	mCurrAlphaFunc = CF_DEFAULT;
	mCurrAlphaFuncVal = 0.01f;
	mCurrBlendColorSFactor = BF_UNDEF;
	mCurrBlendAlphaSFactor = BF_UNDEF;
	mCurrBlendColorDFactor = BF_UNDEF;
	mCurrBlendAlphaDFactor = BF_UNDEF;
{
	shutdown();
}

void LLRender::shutdown()
{
	for (U32 i = 0; i < mTexUnits.size(); i++)
	{
		delete mTexUnits[i];
	}
	mTexUnits.clear();
	delete mDummyTexUnit;
	mDummyTexUnit = NULL;

	for (U32 i = 0; i < mLightState.size(); ++i)
	{
		delete mLightState[i];
	}
	mLightState.clear();
}

void LLRender::refreshState(void)
{
	mDirty = true;

	U32 active_unit = mCurrTextureUnitIndex;

	for (U32 i = 0; i < mTexUnits.size(); i++)
	{
		mTexUnits[i]->refreshState();
	}
	
	mTexUnits[active_unit]->activate();

	setColorMask(mCurrColorMask[0], mCurrColorMask[1], mCurrColorMask[2], mCurrColorMask[3]);
	
	setAlphaRejectSettings(mCurrAlphaFunc, mCurrAlphaFuncVal);

	mDirty = false;
}

void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
	flush();
	glTranslatef(x,y,z);
}

void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
	flush();
	glScalef(x,y,z);
}

void LLRender::pushMatrix()
{
	flush();
	glPushMatrix();
}