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/**
* @file llcontrolavatar.cpp
* @brief Implementation for special dummy avatar used to drive rigged meshes.
*
* $LicenseInfo:firstyear=2017&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llcontrolavatar.h"
#include "llagent.h" // Get state values from here
#include "llviewerobjectlist.h"
#include "pipeline.h"
#include "llanimationstates.h"
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#include "llviewercontrol.h"
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#include "llmeshrepository.h"
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#include "llviewerregion.h"
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LLControlAvatar::LLControlAvatar(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp) :
LLVOAvatar(id, pcode, regionp),
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mPlaying(false),
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mGlobalScale(1.0f),
mMarkedForDeath(false)
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{
mIsControlAvatar = true;
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mEnableDefaultMotions = false;
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}
// virtual
LLControlAvatar::~LLControlAvatar()
{
}
// virtual
void LLControlAvatar::initInstance()
{
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// AXON - potential optimizations here - avoid creating system
// avatar mesh since it's not used.
LLVOAvatar::initInstance();
}
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void LLControlAvatar::matchVolumeTransform()
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{
if (mRootVolp)
{
if (mRootVolp->isAttachment())
{
LLVOAvatar *attached_av = mRootVolp->getAvatarAncestor();
if (attached_av)
{
LLViewerJointAttachment *attach = attached_av->getTargetAttachmentPoint(mRootVolp);
setPositionAgent(mRootVolp->getRenderPosition());
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attach->updateWorldPRSParent();
LLVector3 joint_pos = attach->getWorldPosition();
LLQuaternion joint_rot = attach->getWorldRotation();
LLVector3 obj_pos = mRootVolp->mDrawable->getPosition();
LLQuaternion obj_rot = mRootVolp->mDrawable->getRotation();
obj_pos.rotVec(joint_rot);
mRoot->setWorldPosition(obj_pos + joint_pos);
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mRoot->setWorldRotation(obj_rot * joint_rot);
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setRotation(mRoot->getRotation());
}
else
{
LL_WARNS_ONCE() << "can't find attached av!" << LL_ENDL;
}
}
else
{
setPositionAgent(mRootVolp->getRenderPosition());
LLQuaternion obj_rot = mRootVolp->getRotation();
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LLQuaternion result_rot = obj_rot;
setRotation(result_rot);
mRoot->setWorldRotation(result_rot);
mRoot->setPosition(mRootVolp->getRenderPosition());
}
}
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}
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void LLControlAvatar::setGlobalScale(F32 scale)
{
if (scale <= 0.0)
{
LL_WARNS() << "invalid global scale " << scale << LL_ENDL;
return;
}
if (scale != mGlobalScale)
{
F32 adjust_scale = scale/mGlobalScale;
LL_INFOS() << "scale " << scale << " adjustment " << adjust_scale << LL_ENDL;
// AXON - should we be scaling from the pelvis or the root?
recursiveScaleJoint(mPelvisp,adjust_scale);
mGlobalScale = scale;
}
}
void LLControlAvatar::recursiveScaleJoint(LLJoint* joint, F32 factor)
{
joint->setScale(factor * joint->getScale());
for (LLJoint::child_list_t::iterator iter = joint->mChildren.begin();
iter != joint->mChildren.end(); ++iter)
{
LLJoint* child = *iter;
recursiveScaleJoint(child, factor);
}
}
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// Based on LLViewerJointAttachment::setupDrawable(), without the attaching part.
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void LLControlAvatar::updateVolumeGeom()
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{
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if (!mRootVolp->mDrawable)
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return;
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if (mRootVolp->mDrawable->isActive())
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{
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mRootVolp->mDrawable->makeStatic(FALSE);
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}
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mRootVolp->mDrawable->makeActive();
gPipeline.markMoved(mRootVolp->mDrawable);
gPipeline.markTextured(mRootVolp->mDrawable); // face may need to change draw pool to/from POOL_HUD
mRootVolp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
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LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren();
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for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); ++iter)
{
LLViewerObject* childp = *iter;
if (childp && childp->mDrawable.notNull())
{
childp->mDrawable->setState(LLDrawable::USE_BACKLIGHT);
gPipeline.markTextured(childp->mDrawable); // face may need to change draw pool to/from POOL_HUD
gPipeline.markMoved(childp->mDrawable);
}
}
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gPipeline.markRebuild(mRootVolp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
mRootVolp->markForUpdate(TRUE);
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// Note that attachment overrides aren't needed here, have already
// been applied at the time the mControlAvatar was created, in
// llvovolume.cpp.
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matchVolumeTransform();
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// AXON testing scale
// What should the scale be? What we really want is the ratio
// between the scale at which the object was originally designed
// and rigged, and the scale to which it has been subsequently
// modified - for example, if the object has been scaled down by a
// factor of 2 then we should use 0.5 as the global scale. But we
// don't have the original scale stored anywhere, just the current
// scale. Possibilities - 1) remember the original scale
// somewhere, 2) add another field to let the user specify the
// global scale, 3) approximate the original scale by looking at
// the proportions of the skeleton after joint positions have
// been applied
//LLVector3 obj_scale = obj->getScale();
//F32 obj_scale_z = llmax(obj_scale[2],0.1f);
//setGlobalScale(obj_scale_z/2.0f); // roughly fit avatar height range (2m) into object height
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}
LLControlAvatar *LLControlAvatar::createControlAvatar(LLVOVolume *obj)
{
LLControlAvatar *cav = (LLControlAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), CO_FLAG_CONTROL_AVATAR);
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cav->mRootVolp = obj;
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cav->createDrawable(&gPipeline);
cav->mIsDummy = TRUE;
cav->mSpecialRenderMode = 1;
cav->updateJointLODs();
cav->updateGeometry(cav->mDrawable);
cav->hideSkirt();
// Sync up position/rotation with object
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cav->matchVolumeTransform();
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return cav;
}
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void LLControlAvatar::markForDeath()
{
mMarkedForDeath = true;
}
void LLControlAvatar::idleUpdate(LLAgent &agent, const F64 &time)
{
if (mMarkedForDeath)
{
markDead();
mMarkedForDeath = false;
}
else
{
LLVOAvatar::idleUpdate(agent,time);
}
}
BOOL LLControlAvatar::updateCharacter(LLAgent &agent)
{
return LLVOAvatar::updateCharacter(agent);
}
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//virtual
void LLControlAvatar::updateDebugText()
{
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if (gSavedSettings.getBOOL("DebugAnimatedObjects"))
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{
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S32 total_linkset_count = 0;
if (mRootVolp)
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{
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total_linkset_count = 1 + mRootVolp->getChildren().size();
}
std::vector<LLVOVolume*> volumes;
getAnimatedVolumes(volumes);
S32 animated_volume_count = volumes.size();
std::string active_string;
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std::string type_string;
std::string lod_string;
S32 total_tris = 0;
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S32 total_verts = 0;
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for (std::vector<LLVOVolume*>::iterator it = volumes.begin();
it != volumes.end(); ++it)
{
LLVOVolume *volp = *it;
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S32 verts = 0;
total_tris += volp->getTriangleCount(&verts);
total_verts += verts;
lod_string += llformat("%d",volp->getLOD());
if (volp && volp->mDrawable)
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{
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if (volp->mDrawable->isActive())
{
active_string += "A";
}
else
{
active_string += "S";
}
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if (volp->isRiggedMesh())
{
// Rigged/animateable mesh
type_string += "R";
}
else if (volp->isMesh())
{
// Static mesh
type_string += "M";
}
else
{
// Any other prim
type_string += "P";
}
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}
else
{
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active_string += "-";
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type_string += "-";
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}
}
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addDebugText(llformat("CAV obj %d anim %d active %s",
total_linkset_count, animated_volume_count, active_string.c_str()));
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addDebugText(llformat("types %s lods %s", type_string.c_str(), lod_string.c_str()));
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addDebugText(llformat("tris %d verts %d", total_tris, total_verts));
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std::string region_name = "no region";
if (mRootVolp->getRegion())
{
region_name = mRootVolp->getRegion()->getName();
}
std::string skel_region_name = "skel no region";
if (getRegion())
{
skel_region_name = getRegion()->getName();
}
addDebugText(llformat("region %x %s skel %x %s",
mRootVolp->getRegion(), region_name.c_str(),
getRegion(), skel_region_name.c_str()));
//addDebugText(llformat("anim time %.1f (step %f factor %f)",
// mMotionController.getAnimTime(),
// mMotionController.getTimeStep(),
// mMotionController.getTimeFactor()));
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}
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LLVOAvatar::updateDebugText();
}
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void LLControlAvatar::getAnimatedVolumes(std::vector<LLVOVolume*>& volumes)
{
if (!mRootVolp)
{
return;
}
volumes.push_back(mRootVolp);
LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren();
for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); ++iter)
{
LLViewerObject* childp = *iter;
LLVOVolume *child_volp = dynamic_cast<LLVOVolume*>(childp);
if (child_volp && child_volp->isAnimatedObject())
{
volumes.push_back(child_volp);
}
}
}
// This is called after an associated object receives an animation
// message. Combine the signaled animations for all associated objects
// and process any resulting state changes.
void LLControlAvatar::updateAnimations()
{
if (!mRootVolp)
{
LL_WARNS_ONCE("AXON") << "No root vol" << LL_ENDL;
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return;
}
std::vector<LLVOVolume*> volumes;
getAnimatedVolumes(volumes);
// Rebuild mSignaledAnimations from the associated volumes.
std::map<LLUUID, S32> anims;
for (std::vector<LLVOVolume*>::iterator vol_it = volumes.begin(); vol_it != volumes.end(); ++vol_it)
{
LLVOVolume *volp = *vol_it;
for (std::map<LLUUID,S32>::iterator anim_it = volp->mObjectSignaledAnimations.begin();
anim_it != volp->mObjectSignaledAnimations.end();
++anim_it)
{
std::map<LLUUID,S32>::iterator found_anim_it = anims.find(anim_it->first);
if (found_anim_it != anims.end())
{
// Animation already present, use the larger sequence id
anims[anim_it->first] = llmax(found_anim_it->second, anim_it->second);
}
else
{
// Animation not already present, use this sequence id.
anims[anim_it->first] = anim_it->second;
}
}
}
mSignaledAnimations = anims;
processAnimationStateChanges();
}
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// virtual
LLViewerObject* LLControlAvatar::lineSegmentIntersectRiggedAttachments(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
BOOL pick_rigged,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
LLVector4a* normal,
LLVector4a* tangent)
{
LLViewerObject* hit = NULL;
if (lineSegmentBoundingBox(start, end))
{
LLVector4a local_end = end;
LLVector4a local_intersection;
if (mRootVolp &&
mRootVolp->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
{
local_end = local_intersection;
if (intersection)
{
*intersection = local_intersection;
}
hit = mRootVolp;
}
}
return hit;
}