Newer
Older
David Parks
committed
version 34
// The version number above should be implemented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic 1 0
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderCubeMap 1 1
Palmer Truelson
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RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
David Parks
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RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
David Parks
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RenderVBOMappingDisable 1 1
RenderVolumeLODFactor 1 2.0
David Parks
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UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderTextureMemoryMultiple 1 0.5
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
WatchdogDisabled 1 1
Leslie Linden
committed
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings (fixed function)
//
list LowFixedFunction
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
// Low Graphics Settings
//
list Low
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
Jonathan Wolk
committed
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
Xiaohong Bao
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RenderAvatarMaxVisible 1 3
RenderAvatarVP 1 0
RenderFarClip 1 64
Jonathan Wolk
committed
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
David Parks
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RenderLocalLights 1 0
Jonathan Wolk
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RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
Jonathan Wolk
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RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
David Parks
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RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
// Mid Graphics Settings
//
list Mid
RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
David Parks
committed
RenderLocalLights 1 1
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
RenderFSAASamples 1 0
//
// High Graphics Settings (purty)
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
David Parks
committed
RenderLocalLights 1 1
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
Loren Shih
committed
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 48
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 2
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
David Parks
committed
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 2
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderVBOEnable 1 0
David Parks
committed
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
RenderVBOEnable 1 1
David Parks
committed
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 1 Hardware
//
list Class1
RenderVBOEnable 1 1
David Parks
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RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
David Parks
committed
// Class 2 Hardware
RenderVBOEnable 1 1
David Parks
committed
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
David Parks
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// Class 3 Hardware (deferred enabled)
RenderVBOEnable 1 1
David Parks
committed
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
//
// Class 4 Hardware (deferred + SSAO)
//
list Class4
RenderVBOEnable 1 1
RenderShadowDetail 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// Class 5 Hardware (deferred + SSAO + shadows)
//
list Class5
RenderVBOEnable 1 1
RenderShadowDetail 1 2
RenderDeferred 1 1
RenderDeferredSSAO 1 1
//
// No Pixel Shaders available
//
list NoPixelShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// No Vertex Shaders available
//
list NoVertexShaders
RenderAvatarVP 0 0
RenderAvatarCloth 0 0
RenderReflectionDetail 0 0
VertexShaderEnable 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// VRAM > 512MB
//
list VRAMGT512
RenderCompressTextures 1 0
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
RenderAvatarCloth 0 0
RenderAvatarVP 0 0
David Parks
committed
RenderLocalLights 1 0
RenderObjectBump 0 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderUseImpostors 0 0
RenderVBOEnable 1 0
RenderReflectionDetail 0 0
WindLightUseAtmosShaders 0 0
RenderDeferred 0 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
//
// CPU based feature masks
//
// 1Ghz or less (equiv)
list CPUSlow
RenderMaxPartCount 1 1024
//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump 0 0
//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBOEnable 1 0
list TexUnit8orLess
RenderDeferredSSAO 0 0
list Intel
RenderAnisotropic 1 0
David Parks
committed
RenderLocalLights 1 0
RenderFSAASamples 1 0
RenderAnisotropic 1 0
David Parks
committed
RenderLocalLights 1 0
RenderMaxPartCount 1 2048
RenderTerrainDetail 1 0
RenderVBOEnable 1 1
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list Intel_830M
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_845G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_855GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_865G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_900
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_915G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945GM
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_945G
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_950
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
RenderGround 1 0
list Intel_965
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
UseOcclusion 0 0
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list Intel_G33
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Bear_Lake
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Broadwater
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Brookdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_X3100
WindLightUseAtmosShaders 0 0
list Intel_Montara
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list Intel_Springdale
RenderTerrainDetail 1 0
RenderVBOEnable 1 0
list ATI_Mobility_Radeon_9600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_8600
RenderTextureMemoryMultiple 1 0.375
RenderUseImpostors 0 0
UseOcclusion 0 0
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/// tweaked ATI to 96 Draw distance
list ATI_Radeon_9000
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9200
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9500
Disregard96DefaultDrawDistance 1 0
list ATI_Radeon_9600
Disregard96DefaultDrawDistance 1 0
/// tweaked ATI to 128 draw distance
list ATI_Radeon_X300
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X400
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X600
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X700
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1300
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1400
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1500
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1600
Disregard128DefaultDrawDistance 1 0
list ATI_Radeon_X1700
Disregard128DefaultDrawDistance 1 0
list ATI_Mobility_Radeon_X1xxx
Disregard128DefaultDrawDistance 1 0
/// Tweaked NVIDIA
list NVIDIA_GeForce_FX_5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5100
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5200
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5300
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5500
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_FX_Go5600
Disregard96DefaultDrawDistance 1 0
list NVIDIA_GeForce_6100
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6500
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_6600
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6100
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6200
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6500
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6600
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6700
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6800
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_6
RenderVBOEnable 1 0
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7300
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_7400
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7200
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7300
Disregard128DefaultDrawDistance 1 0
list NVIDIA_GeForce_Go_7400
Disregard128DefaultDrawDistance 1 0